stalkor wrote:i don't want to break down on the pyramid structure more, its a key structure and although it changed a lot of times in number of ppl per class, in total the number of games never dramatically increased or decreased. I even feel that when classes are smaller ppl try harder to get games and inverse try less when there is too much choice of opponents.
We should realize that if it is true that people try harder in smaller classes, that is the biggest reason for increasing the sizes! Why do I say that? The statistics clearly show that since "the change", the people in delta play more games per day than the people in other classes whereas in the past they played less. Even when we try hard, it is difficult to find games in the smaller classes unless you are lucky enough to be in an active class. "Lucky" is not necessarily the right word however. Alpha is consistently active as far as I can see. It is indeed "in a class of its own".

But Beta is significantly less so and Gamma is far less so. Participation is not consistent across the different levels. Therefore we should not expect that the same class size will produce the desired result.
To me the pyramid is the larger "pools" of people (as we move down the league) feeding qualifying people up into the smaller pools at the top. Thus currently we are structure:
Alpha 18
Beta 40
Gamma ~80
Delta all the rest but ~180
I can not see that the number of classes plays a significant theoretical role in the feeding process because the lower classes are not tied to specific higher classes - the promotion and demotion process randomizes the assignment to classes, AFAIK. The number does play a significant practical role in setting the limits on interaction between league members. To the extent that this limits the number of games that people can arrange to play to a lesser number than they would like to play, I would say that the structure hurts rather than helps the enjoyment of the league.
But that's just one member's opinion.
