Aphelion wrote:How did you get to try it?
I guess I got lucky
Aphelion wrote:How did you get to try it?
wessanenoctupus wrote:Aphelion wrote:How did you get to try it?
I guess I got lucky
So do weGegenzeit wrote:wessanenoctupus wrote:Aphelion wrote:How did you get to try it?
I guess I got lucky
mahhhh..I want to play tooo
I so hope that they keep the friday dead line. I have tons of time at and after christmas. It would be ... perfect
That video is so good i put it on my FB and shared it to my brother, who is a renowned game designer. I agree 100%, thats why i let the guys in this past week. Only seeing what they had to go through to start to play filled my development backlogcoderboy wrote:From many years of experience in game development, I've learned one valuable lesson, don't be afraid to test too early. Keep it small, keep it secret, but do it, as early as you can. You are the absolute worst testers of your own product! And the longer you wait the more time you waste when you have to change things late in the game.
I think these guys says it best:
http://penny-arcade.com/patv/episode/playtesting
Just my 2 cents. And please let me try it out