Verified Accounts

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quantumf
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Re: Verified Accounts

Post by quantumf »

JeansebL wrote:I'm suggesting 2 simultaneous ratings systems, not separate. Every game you play counts for the normal rating system. If your opponent has a verified account, then that game also counts for the verified rating. In other words, everybody would have both ratings.


This doesn't really make sense. Everybody has both ratings? So even unverified people have a "verified" rating? This sounds bizarre, so I'm guessing you don't mean this. Can you clarify in this matrix below?

V=Verified, U=Unverified, VR=Verified Rating, NR=Normal rating

V vs V - VR/NR affected for both players
V vs U - NR affected for both players. But what about VR?
U vs U - NR affected for both players. VR unaffected for both players?
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JeansebL
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Re: Verified Accounts

Post by JeansebL »

quantumf wrote:This doesn't really make sense. Everybody has both ratings? So even unverified people have a "verified" rating? This sounds bizarre, so I'm guessing you don't mean this. Can you clarify in this matrix below?

V=Verified, U=Unverified, VR=Verified Rating, NR=Normal rating

V vs V - VR/NR affected for both players
V vs U - NR affected for both players. But what about VR?
U vs U - NR affected for both players. VR unaffected for both players?


Yes, unverified people would also have verified ratings. Your matrix would read as follows:

V vs V - VR affected for both players
V vs U - VR affected only for U
U vs U - VR unaffected for both players
(with NR always affected for both)

This sounds perfectly normal to me. Can you elaborate on why it doesn't make sense ?
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Re: Verified Accounts

Post by hyperpape »

The thing is, what are we gonna do with ? If most players are verified (unlikely), then the normal rating is just a useless dangler. If few players are verified, the verified rating is often going to be noisy. If a player is 9 dan (NR) and has no verified games, that's a red flag.

But what if he's 9 dan (NR), has two games against verified accounts, both wins, that put him at 5 dan? Wellll...beats me what I should think. To make any sense of what that means, I'd have to start using Bayes' rule and that chat room gets filled with arguments about verified ranks and normal ranks and what's a real rank and "kill3r72 doesn't have a verified rank u MRONO!" and now I need to go have a drink just from imagining it.

Keep things simple.
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Re: Verified Accounts

Post by Kaya.gs »

Hey guys.

I have answered Jean before in the Feedback section. The concrete suggestions he has made regarding the "verified accounts" are a bit sketchy, but besides that there is a good question. What is the value of an account associated with a real life identity?.

KGS actually kind-of does this with professional accounts. It takes days, even weeks, for them to give one to someone, probably because they get phony requests. But overall i have never seen anyone there with a pro account, that wasnt there with the pro permission or just wasnt a pro.

And we trust that "[p]" there, so there is something to it. Separating rating systems, or the other suggestions are very artificial, they would be measures to motivate users to verify the account, but first we should try to establish the benefits of it.

In the long term, i would Kaya to provide means for players to subsist or work by providing go entertainment/services. Artem, for example, draws many players, and having HIS account verified could be very important for his own karma, reputation, etc. So in the lines of the previous thing, i think verified accounts are an easy fit for people that would like to have high profiles.

Now for the "commoner", that is, any player, i don't know how valuable it is for the server or to himself to have had corroborated his identity. This is partly why the facebook log-in is a little debatible.

Anonymity is a shield from pressure from people watching you play, and that pressure is never good in any part of the spectrum of strength.
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Re: Verified Accounts

Post by tchan001 »

Having two different rating system is a turn off for people new to the server and new to the game. It just gets too complicated when the most important thing on their mind is how to play the game. The more hoops you try to get newcomers to jump through before they can enjoy the game, the more they will likely be turned off from playing it on that particular server in the first place. Kaya.gs is not the only place to play go so anything which discourages people with complication will only be a detriment to the popularity of such a new server.
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