gGo (IGS) Development Thread

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ethanb
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Re: gGo (IGS) Development Thread

Post by ethanb »

New bug report:

In the event of resignation (at least) the result is not recorded properly in the SGF record for a game played online.
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Re: gGo (IGS) Development Thread

Post by EdLee »

ethanb wrote:You can't see the number of captures, nor your/opponents' rank, if the name is too large.
my window layout looks very different from the one in the screenshot above.
ethanb, if a player's name is too long, his rank is "pushed off" (see screenshot),
but how do you get the bug with "the number of captures"?
Could you post a screenshot with the "captures" bug and your window layout?
ethanb wrote:Is there a configuration option that I can't find?
Did you try View -> Show horizontal comment ?
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ethanb
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Re: gGo (IGS) Development Thread

Post by ethanb »

I can't read the number of captures, can't resize the comment portion of the window, and can't choose "Show horizontal comment." That option appears to be always disabled - I've tried with a few different SGF files.

ggo_screenshot.jpg
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This is a maximized window on a 1600x1200 desktop.
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Re: gGo (IGS) Development Thread

Post by EdLee »

ethanb, thanks for the screenshot (for Benjamin, really :)).
Yea, they did not check the Names, Ranks, and Captures under all different GUI's.
And Az's and your screenshots also show another bug:
Beneath Black's Captures, the bottom of the "box" is broken/missing --
maybe that's the position for the komi and handi stones?
ethanb wrote:Is there a configuration option that I can't find?
Try Preferences > [ ] Integrated textarea
When "[x] Integrated textarea" is enabled, "Show horizontal comment" is dimmed for me (see screensots).
Also, you can try smaller fonts to see if it helps display the ranks and captures.
But these are definitely bugs -- bad UI designs from the start.
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ethanb
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Re: gGo (IGS) Development Thread

Post by ethanb »

Even though I can resize the comment section now, the name/captures spaces are still a fixed number of pixels. Also the font size settings are completely ignored.

But oh well - like I said, this bug has been in there a LONG time. I think I stopped using gGo in 2004 because of it. Maybe 2003. Basically as soon as the first version of glGo that didn't crash as soon as it opened was released. :)

Thanks for the help!
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Re: gGo (IGS) Development Thread

Post by ahamay »

Thanks for all the new posts =) I've currently been a little busy with university exams (and some Go tournaments ^^), but I've been following and noting down stuff, so your efforts are not wasted. And I'll be able to do more again starting nex week.

Cheers, Benjamin
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Re: gGo (IGS) Development Thread

Post by ahamay »

ethanb, EdLee:

I agree the GUI design is quite bad - so let's assume I'd want to do a complete makeover for it (not sure how much time this would cost - I guess a lot..) in the following way:
- one fixed (at first) default look for everything that is simple and good (hopefully ^^)
- some sort of "advanced mode" where you can customize more

How much customisation would really be necessary, then? I know users like to have a lot, but on the other hand the complexity always increases with the number of options. One could even claim that customisation is only needed at all because of bad defaults - but I'm not sure about this :)
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Re: gGo (IGS) Development Thread

Post by EdLee »

Hi Benjamin,
ahamay wrote:how much time this would cost - I guess a lot..
Yes, I guess a lot, too. :)

Another UI feature request: Remove "Caps", "Dead", or "Captured", etc.:

Code: Select all

B Caps    W Caps
1         3
(Which I find ambiguous and confusing.)
Instead, use the GUI and show it clearly: :)
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Other examples:
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Re: gGo (IGS) Development Thread

Post by ahamay »

Hi,

I've uploaded another snapshot here (also changed the link at the beginning of this thread).
Note that it's now called gGo-1.1-SNAPSHOT - the earlier name 2.0 was too much and basically a mistake.

What's new:
  • glGo playermanager should work again
  • should run on java 1.5 instead of 1.6 only and thus on all macs (hopefully)
  • observer lists
    • now sorted by rank
    • guests are not shown (but a guest count)
  • minor stuff
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gGo-1.1-SNAPSHOT

Post by EdLee »

Hi Benjamin,
ahamay wrote:gGo-1.1-SNAPSHOT
Thanks. Testing it now.
Small bug: gGo is confused about the Horizontal Comment status -- see screenshot.
Old request: map F10 to Show Toolbar (like gIGo).
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+ Ratings vs *

Post by EdLee »

Hi Benjamin,

IGS switched from the old ratings (*,[ ]) to the new ratings (+,[ ],?) some time ago.
But gGo is still using the old system:

IGS Current (gIGo):

Code: Select all

White        Rank      Black       Rank
Friend       7d        SKOUMEI     5d+
hachigo4     7d        wzhb        5d
fast12       6d+       ggg         5d
readygo      6d+       toli        5d+
taqmo        6d        MASAchan    6d
onochan      5d+       kazuzi      3d+
Rinda77      5d+       choo        4d+
aca          5d        drees       5d


Old (gGo):

Code: Select all

White        Rank      Black       Rank
hachigo4     7d*       wzhb        5d*
Friend       7d*       SKOUMEI     5d*
taqmo        6d*       MASAchan    6d*
readygo      6d*       toli        5d*
onochan      5d*       kazuzi      3d*
sasaichi     5d*       SYSAN       3d*
fryc         5d*       sasese      4d*
ztli         5d*       K831114831  4d*
aca          5d*       drees       5d*
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Re: gGo (IGS) Development Thread

Post by ahamay »

Hi!

I've updated the snapshot to use the new rating system - please tell me if you notice anything weird (as always ^^)

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Re: gGo (IGS) Development Thread

Post by azazil »

A couple long term thoughts / suggestions:

- Allow custom board images. It seems like the scaling of the original image graphic either looks worse on my system or bothers me more than most people, but eventually it should be replaced with a higher resolution version. One good way to do that would be to allow people to choose (or contribute) their own.

- Remember window positions and settings. Having to manually resize the board window and adjust the slider each time makes no sense. Most people find the dimensions which work well on their desktop and want future windows to have the same dimensions.

- Seek button as part of the standard UI. The functionality is there, but it shouldn't be buried in a menu since this is increasingly the standard way to find a game on IGS.

- A couple smaller suggestions: in the channels dialog, colored text (say blue) for the username:, it makes it easier to differentiate between the person and what they're saying. Also, glGo has a nice feature where it there is a new line printed in a channel window and the channel tab is not selected it appends "Channels" with a * to indicate that something new has been said.

With glGo barely functioning on Ubuntu now, it is so nice to have someone developing gGo again, thank you :-)
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Re: gGo (IGS) Development Thread

Post by EdLee »

ahamay wrote:I've updated the snapshot to use the new rating system - please tell me if you notice anything weird (as always ^^)
Hi Benjamin,
I downloaded the "new" (?) snapshot -- it's still named gGo-1.1-SNAPSHOT.jar ?
When I run it, I get this error dialogue window (on Vista):
Application error
The following message has been copied to your clipboard. Please consider sending a bug report to bsteuber@gmail.com

java.lang.NumberFormatException

[OK]
Thanks.
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Re: gGo (IGS) Development Thread

Post by ethanb »

azazil wrote: - Remember window positions and settings. Having to manually resize the board window and adjust the slider each time makes no sense. Most people find the dimensions which work well on their desktop and want future windows to have the same dimensions.


Most window managers can do this as part of their functionality - or look into Devil's Pie (it's in Ubuntu's apt repository.)
My .devilspierc looks like this:

Code: Select all

(if (is (application_name) "quarry") (maximize))


azazil wrote: - Seek button as part of the standard UI. The functionality is there, but it shouldn't be buried in a menu since this is increasingly the standard way to find a game on IGS.


Also, is there a way to modify what the default seek is asking for? If you want Japanese byoyomi or 10 minutes main time or something?
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