Red, a Go variant

Read the forum rules, and start a thread here to introduce yourself to the community.
User avatar
MarkSteere
Lives with ko
Posts: 211
Joined: Fri Feb 10, 2012 2:36 pm
Rank: zero
GD Posts: 0
Location: Palo Alto, CA
Has thanked: 11 times
Been thanked: 15 times
Contact:

Re: Red, a Go variant

Post by MarkSteere »

topazg wrote:I actually suspect there'll be a large amount or "remaining moves move parity" issues, and I wonder how many times the game will actually be lost because one side killed himself to remove his final stones. 50% of the time between skilled players maybe?

Closer to 100% of the time. That's how you lose. You don't play as well, you don't get as many eyes, and you have to off yourself.
finito ludos regula
User avatar
MarkSteere
Lives with ko
Posts: 211
Joined: Fri Feb 10, 2012 2:36 pm
Rank: zero
GD Posts: 0
Location: Palo Alto, CA
Has thanked: 11 times
Been thanked: 15 times
Contact:

Re: Red, a Go variant

Post by MarkSteere »

hyperpape wrote:One player (White) is behind in eyes, so he must either capture his own stones or allow them to be captured first. This creates an empty space on the board, surrounded by Black and Red stones. The only rational play is for White to play in that space. But since that space is surrounded by Black stones with multiple eyes and/or Red stones, these stones are just waiting to be captured. If Black can make even one eye in the space vacated, he is ahead for the next capture. If not, he retains whatever advantage in eyes he had before the first capture, possibly minus one, thanks to parity considerations.

You hit the nail on the head, hyperpape. When I played Redstone, this is exactly what happened to me. If you're an inferior player and you lose a group, you're not going to turn it around. You're done. Might as well resign at that point.
finito ludos regula
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: Red, a Go variant

Post by hyperpape »

That said, games won by .5 or 1.5 are quite common in high level go. I can't find a really high quality estimate, but here's one indicator: http://senseis.xmp.net/?Komi%2FStatistics.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Red, a Go variant

Post by Bill Spight »

Despite the possibility of a seki involving stones of one player and red stones, I think that the group tax is still 2. (There may be rare exceptions.)

I suspect that strategy is similar to regular no pass go. Big eyes are worth something, but not as much as in regular go.

Anyway, here is a redstone problem you might enjoy. (Or maybe not. ;)) viewtopic.php?f=15&t=5514
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: Red, a Go variant

Post by illluck »

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . . O O O 4 6 |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X 5 . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Feel free to reject trigger at any moment.
User avatar
topazg
Tengen
Posts: 4511
Joined: Wed Apr 21, 2010 3:08 am
Rank: Nebulous
GD Posts: 918
KGS: topazg
Location: Chatteris, UK
Has thanked: 1579 times
Been thanked: 650 times
Contact:

Re: Red, a Go variant

Post by topazg »

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . 8 . . . . |
$$ | . . . . . 7 O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ | . . O . . . 9 . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: Red, a Go variant

Post by illluck »

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . 8 . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Let's do this instead.
User avatar
topazg
Tengen
Posts: 4511
Joined: Wed Apr 21, 2010 3:08 am
Rank: Nebulous
GD Posts: 918
KGS: topazg
Location: Chatteris, UK
Has thanked: 1579 times
Been thanked: 650 times
Contact:

Re: Red, a Go variant

Post by topazg »

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . 9 . . . . . . . . |
$$ | . . . . . . 8 . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Ok :)

Some thoughts on strategy and redstone implications to come, I think I'm beginning to get some ideas of important things in this game
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: Red, a Go variant

Post by illluck »

Click Here To Show Diagram Code
[go]$$Bcm11 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . X . . |
$$ | . . X 0 . . . . . . . |
$$ | . . . . . . O . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Yes, I think I'm also understanding it a bit better now. Since first one forced to suicide a group loses, it becomes very similar to no-pass go. In which case the number of groups actually doesn't matter (in fact, group tax hurts).
User avatar
topazg
Tengen
Posts: 4511
Joined: Wed Apr 21, 2010 3:08 am
Rank: Nebulous
GD Posts: 918
KGS: topazg
Location: Chatteris, UK
Has thanked: 1579 times
Been thanked: 650 times
Contact:

Re: Red, a Go variant

Post by topazg »

Click Here To Show Diagram Code
[go]$$Bcm21 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . 1 . . . . X . . |
$$ | . . X O . . . . . . . |
$$ | . . . . . . O . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


illluck wrote:Yes, I think I'm also understanding it a bit better now. Since first one forced to suicide a group loses, it becomes very similar to no-pass go. In which case the number of groups actually doesn't matter (in fact, group tax hurts).


I'm not entirely sure if that's true (though not entirely sure if it's not). It seems to come down to the number of independent eyes each player has, which effectively becomes the number of legal players the opponent has before he has to suicide a group. After the group suicides, it then comes down to how many new eyes are creatable in the resulting shape - certainly, losing groups really hurts, but I don't think it's going to be quite the same as first to lose a group loses. As such, making internal moves that gain the potential for a couple of extra eyes are going to be valuable, as are dead invasions that are on key shape points in the opponent's territory.
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: Red, a Go variant

Post by illluck »

Click Here To Show Diagram Code
[go]$$Bcm21 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . . . . . . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . X . . . . X . . |
$$ | . . X O 2 . . . . . . |
$$ | . . . . . . O . . . . |
$$ | . . O . . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


The issue is that once opponent captures there is almost no way to prevent a lot of eyes for the opponent since the surrounding stones will all be the opponent's?
User avatar
topazg
Tengen
Posts: 4511
Joined: Wed Apr 21, 2010 3:08 am
Rank: Nebulous
GD Posts: 918
KGS: topazg
Location: Chatteris, UK
Has thanked: 1579 times
Been thanked: 650 times
Contact:

Re: Red, a Go variant

Post by topazg »

Click Here To Show Diagram Code
[go]$$Bcm21 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . 7 5 6 . 8 . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . X 9 . . . X . . |
$$ | . . X O 2 . . . . . . |
$$ | . . 3 . . . O . . . . |
$$ | . . O 4 . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Deviate anywhere you want to.
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: Red, a Go variant

Post by hyperpape »

I wouldn't have expected you to be such a libertine, Topazg.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Red, a Go variant

Post by Bill Spight »

Click Here To Show Diagram Code
[go]$$Bcm21 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . . 6 . 7 5 . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . X . . . . X . . |
$$ | . . X O 2 . . . . . . |
$$ | . . 3 . . . O . . . . |
$$ | . . O 4 . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


Doesn't this kill?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: Red, a Go variant

Post by illluck »

Click Here To Show Diagram Code
[go]$$Bcm21 Prisoner Count: B-0 W-0
$$ -------------------------
$$ | . . . . . X X O . O . |
$$ | . . . . . X O O O O O |
$$ | . . X . . X X X O X . |
$$ | . . . . . . . . X X . |
$$ | . . . . . . . . . . . |
$$ | . . . X X . . . X . . |
$$ | . . X O O 0 . . . . . |
$$ | . . X . . . O . . . . |
$$ | . . O O . . . . O . . |
$$ | . . . . . . . . . . . |
$$ | . . . . . . . . . . . |
$$ -------------------------[/go]


I guess either Topazg is taking pity on me or I confused him with the suicidal tenuki :p
Post Reply