Joseki app for iOS
- RBerenguel
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Joseki app for iOS
I'm thinking about getting a joseki app for my iTouch or iPad. Looks like it's either igowin joseki for iTouch or BruGo joseki for iPad, anything else? Opinions?
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Xyiana
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Re: Joseki app for iOS
Hmm, or wait a bit for new EasyGo version and import Kogo's joseki sgf. If you cant wait, Brugo is better choice. Problem is that there arent updates for Brugo and you cant add your own variations
Igowin is even worse.
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xiangz
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Re: Joseki app for iOS
The new version will be out soon.
And the kogo's joseki dictionary can be viewed correctly, however I have to disable the tree view. The current tree view implementation demands a lof of system memory, which might lead to app crash. It will take a lot of time to tune the tree view drawing, so for V1.1, the tree view is disabled for game file with big size. I'm sorry for that.
However, without tree view, it's impossible or not intuitive to select variations which are not actual move.(since it't not a move, it won't be displayed on the board with next move marker), I added a variation table to complement the tree view. Please see the below screenshots.
For the current node in the above screenshot, the children are all setup node, no actual moves, without the tree view, it's impossible to select these variations. (I checked SmartGo kifu, switch variation button seems not working in this situation) . Now with variation table, it's easy to select.
In v1.1, the next move marker can be turned on, off, or only show if there are multiple variations. If show, if there are markup already at the same position, a blue square will show, otherwise a small blue point will show.
By the way, if there are node name(SGF N[] property), node name will be also showed in variation table.
Another thing to point out, on iphone4, it takes 6-8 seconds to open kogo's joseki dictionary, on ipad2, about 3-4 seconds. I'll continue tuning it. Currently spliting the file for faster response is recommended.
And the kogo's joseki dictionary can be viewed correctly, however I have to disable the tree view. The current tree view implementation demands a lof of system memory, which might lead to app crash. It will take a lot of time to tune the tree view drawing, so for V1.1, the tree view is disabled for game file with big size. I'm sorry for that.
However, without tree view, it's impossible or not intuitive to select variations which are not actual move.(since it't not a move, it won't be displayed on the board with next move marker), I added a variation table to complement the tree view. Please see the below screenshots.
For the current node in the above screenshot, the children are all setup node, no actual moves, without the tree view, it's impossible to select these variations. (I checked SmartGo kifu, switch variation button seems not working in this situation) . Now with variation table, it's easy to select.
In v1.1, the next move marker can be turned on, off, or only show if there are multiple variations. If show, if there are markup already at the same position, a blue square will show, otherwise a small blue point will show.
By the way, if there are node name(SGF N[] property), node name will be also showed in variation table.
Another thing to point out, on iphone4, it takes 6-8 seconds to open kogo's joseki dictionary, on ipad2, about 3-4 seconds. I'll continue tuning it. Currently spliting the file for faster response is recommended.
-xiangz, the author of EasyGo for iOS
- RBerenguel
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Re: Joseki app for iOS
Awesome xiangz, I'm waiting for it eagerly! I have put it in SmartGo kifu, but browsing variations is quite a mess, so just patience for your next version 
Geek of all trades, master of none: the motto for my blog mostlymaths.net