Show me which products you have produced. For instance, I am considering supporting Haruki Murakami for his newest book, even though I can obtain it for free.RobertJasiek wrote:FlyingAxe wrote:they can ask for donations to support them in their future endeavors.
Good idea. Please, donate some support to my future endeavors. If it suffices, I can then offer more free contents.
See this: http://c4sif.org/2011/08/innovation-in- ... ie-bundle/
Intellectual property advocates say that the use of information needs to be protected by law. But even in today’s world, where this protection exists, there are commercial developers who are trying business models that are relying less and less on that protection.
The latest example is the Humble Indie Bundle 3. For short periods, they offer a bundle of games with no copy protection, and the customer decides how much to pay. You can pay as little as 1 cent to get the bundle. So actually, these aren’t purchases but instead donations for games that can be gotten for free and shared with friends and family without any problems. The average amount per downloader that is actually given is over $5 (Linux users average more than double that). They’ve raised 1.6 million dollars as of writing and there are still 4 days left in the promotion.
So why are people giving more than a penny? People appreciate what is being offered, and they like to reward that. And when you reward a developer of an enjoyable game, that is offered under favorable terms, then this serves as a signal for that developer to keep doing this work in the future, so that the consumers will have new games to enjoy when they’re done playing the current ones. Essentially, when you donate to a developer, you’re saying: “Please keep doing what you’re doing”.