My pick: Get Strong at Tesuji (actually I would like to take the whole Dictionary of Basic Tesuji but it consists of four books : ( ), Dosaku - Complete Game Collection, Maeda's Life-and-Death: Intermediate Problems For Friday: Opening Theory Made Easy, Shusaku's Complete Collection (Invincible Harcover), One Thousand and One Life-and-Death Problems (I'd prefer the Graded Go Problems For Beginners Series but they, too, consist of four books =( )
The book on cutting-connecting tesuji we discussed in another thread (here) I don't have Dosaku's game collection but... Would love to bring it (if I don't have it, Jowa's). It's in Japanese or Chinese, SoDesuNe? Does Segoe's Tesuji Dictionary count as 1 book comprised of 3 volumes ?
Geek of all trades, master of none: the motto for my blog mostlymaths.net
The subject implies being caught for months or years on a desert island (but let us assume that survival is not the problem). So the books must first of all offer essentially unlimited study scope. Therefore I'd recommend three game collections with as many games as possible. The sand of the beach or desert then allows you to replay and study the games:)
RBerenguel wrote:I don't have Dosaku's game collection but... Would love to bring it (if I don't have it, Jowa's). It's in Japanese or Chinese, SoDesuNe?
The version I know is in Chinese.
By the way, I'd like to change Maeda's book for Xuanxuan Qijing/Gengen Gokyo.
RBerenguel wrote:Robert, Segoe's Tesuji books I think can take anyone (non-pro) many, many years
Are they different from the "usual" two volume Japanese pro tesuji books of the second half of the last century? Otherwise they are interesting only up to about 3d.
RBerenguel wrote:Robert, Segoe's Tesuji books I think can take anyone (non-pro) many, many years
Are they different from the "usual" two volume Japanese pro tesuji books of the second half of the last century? Otherwise they are interesting only up to about 3d.
Afaik, no. But for me "up to 3d" is long enough
Geek of all trades, master of none: the motto for my blog mostlymaths.net
The Direction of Play is read quickly and teaches outdated thinking. So why recommend it? Reading it does not hurt but "one of the best three (beginner) books"? No!
But if I can be creative, I'll bring GoGoD and a laptop. We can stipulate that the laptop can only run GoGoD, but has a solar charger and is extremely durable.
Desert island: I probably wouldn't study but rather enjoy some Fairbairn or any other pro-commentary book. As for Friday: 1001 life and death problems, Cho Chikun's complete intro to the game (i like it because it covers all aspects of the game, also history, pro scene, computer go...) and In the beginning, the opening of the game of go by Ikuro Ishigure.