Joaz Banbeck wrote:shapenaji wrote:...
I feel like depression disproportionally effects gaming communities. It's not a pleasant topic, but given a number of suicides in the community ...
Got any figures to substantiate this? I wasn't aware of this at all.
Personally, I feel that the number of people who kill themselves is lower than it ought to be.
No, like I said, this is a hypothesis, it doesn't require facts & figures

And I'll say again, I don't believe that go causes depression.
However, I see go and other similar games being attractive to people who are having difficulty interacting with the world around them. It's an abstraction, losses are okay. Failure is temporary.
I would suspect, for example, that people who are depressed are more likely to play go (Which they can do from indoors), than they are to play volleyball.
I generated the hypothesis from this idea that there is a selection bias toward abstract activities which allow people to avoid social interaction.
Again, that does not imply that people who play go are depressed. Rather that go will have a greater pull for people who are depressed.
EDIT: And let me add that I believe this is culture-specific. I do not think this hypothesis applies to countries, like Japan, where the game is played by a different demographic.
I think it applies to countries like the US, where clubs fostering interaction are less common.
Tactics yes, Tact no...