How best to introduce a young child to go?

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kusto
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Re: How best to introduce a young child to go?

Post by kusto »

if you have an apple device use, they might enjoy this new app from the nihon ki-in. there are 5 pictures of the app if you scroll to side. it is very cute and likely to be helpful :study:

http://itunes.apple.com/us/app/ri-ben-q ... 53034?mt=8

translation by google

Code: Select all

Description

"Black Cat Yonro 栩" Zhang is an app that you can remember life and death of four by four while enjoying the go from children to adults.
The problem is 栩棋 shall Zhang has created for this application, we have included the difficulty of the stage 4 from the "Getting Started" degree of difficulty for beginners, advanced to face the head even in "difficult".

◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇

During the Commemorative Campaign released!
If now, is being sold for 170 yen campaign in the price (250 yen price).

◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇ ◆ ◇

■ Design of stones set design, making it cute black cat and white dog.
You can enjoy happy and Dari or stones are ready to be around and scared, and surround the opponent's stone, even just looking.
You can also change the design by setting the normal stones.
Moreover, since the new design comes with a set at the time of purchase additional problem, let's change things.

■ This is the mode to proceed the story becomes "Yonro" black cat story mode.
While a conversation with dogs meet in a story rich individuality, rules and techniques of nature and go has become to be able to learn.

■ In this mode, you can start over again and again the same problem thoroughly mode, able to study thoroughly until you understand.

■ Challenge Mode
This mode is 10 questions in a row by solving the problem, you can try the skills.
Score assigned by time and degree of difficulty was solved, including the results of the past, and then displays the results in easy-to-understand graph.
Support center has been ranking in the game, you can compete with players across the country and Kiryoku.

■ This is the mode with a time limit can be endless mode, you play continuously until exhausted life points.
Nice special effects will occur depending on the design that was used.
Support center has been ranking in the game, you can compete with players across the country.


EDIT: this app is in english and japanese :salute:
Last edited by kusto on Sat May 05, 2012 7:22 pm, edited 2 times in total.
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Re: How best to introduce a young child to go?

Post by Boidhre »

What I've learned:

Show a 5 year old how a ladder works. They'll then spend hours creating them over and over on a go board. :D
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Re: How best to introduce a young child to go?

Post by hyperpape »

Well, my 2 year old daughter asked what I was doing while I was playing on DGS tonight, and then announced that she wanted to play. So I showed her how captures worked in Smartgo (iPad version). No idea what if anything she understood, and she couldn't handle the way you magnify the board to place a stone.
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How best to introduce a young child to go?

Post by Boidhre »

My daughter is 2 years 5 months and Iikes to join in on play on Champion Go. It's not auspicious through. She loves to play on the first line... (no magnifying glass on 9x9 so it's fairly trivial for her to grasp)

In progression news, my son is playing every couple of days, which is fine with me. He still loses to me constantly on 5 stones on 9x9 but has improved a good bit but is down to 4 stones 9x9 versus SmartGo on the iPad. He's become a bit obsessed with bad shape and seems to love playing out bad shape on a board and showing how it leads to capture. I'm not really trying to guide him much beyond showing him different shapes and connections and how to cut the different connections and letting him cut them in games versus me for practice and I'm letting him do whatever seems to entertain him which is mostly setting up big captures and ladders on a go board right now! He wants to go to the go club again and play some go though which pleases me. :) (I'm going to give him another bit though before doing it as he's not really at an age yet which would take sitting down to play one activity for 2 hours very well. That and we have the club in a bar at the moment with college finished with lectures and the laws about bringing children into bars are complicated in this country.)

I'm still trying to decide whether I leave him play some 9x9 on KGS for practice against other absolute beginners. Thoughts?
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Re: How best to introduce a young child to go?

Post by onou1 »

My highest priority, in teaching my young kids how to play, has been attitude. Losing (and winning) graciously is not something that comes naturally to most of us, but it can be taught at a younger age than most people realize. Before every game, we have the following conversation:

"What will you say if you win?"
"Thanks for the game!"
"What will you say if you lose?"
"Thanks for the game!" (same tone of voice as before)
"OK, have a good game."
"Have a good game."

If they miss a beat in that conversation, no game. If the "thanks for the game" (in a reasonably cheerful voice!) doesn't materialize afterwards, we don't play for several days. It may seem harsh, but if anything, treating the game as an adult privilege that must be respected has increased their interest.

That said, I go easy on them on the board. A preschooler, unless (s)he is really exceptional, is not ready to read out life and death problems or master strategic ideas. I give them plenty of handi stones on a 9x9 board, play very simply, and sometimes (not always) point them in the right direction via dramatic monologues ("Mwahaha, next move I'm going to bust into your territory at the top! What? You're playing there? Aw, man, now my territory is smaller...").

If there is a big win or loss, I say that we were obviously playing at the wrong handi, and get them talking about what we should do next time. 4 year olds in particular seem to have trouble coping with loss, but if you prepare them before the game and help them recover after, they can learn to do it. I really don't think it's good to let them win all the time.

Having them win 2 out of 3 games keeps them feeling good without letting their enjoyment be entirely dependent on victory. Moving on from your losses is the key to getting stronger, not just in go, but in life - helping them learn that is time well spent!

When it is time to introduce a new idea, I set up a problem on the board, and see if I can walk them through solving it. There's less pressure that way than if you suddenly do something new and tricky during a game. Graded Go Problems for Beginners Vol 1 is great source if you don't like making up your own problems. Once they've done a few of a certain type of problem, then I start trying to create similar situations in our games.

My older 2 will probably never be pros, but they love the game and will certainly be stronger at 20 than I was.
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Re: How best to introduce a young child to go?

Post by xed_over »

Some years ago, I started teaching my neighbor when he was only 5. At first he seemed to catch on pretty good, then hit a bit of a plateau. Then I switched to using Chinese rules and told him the one with the most stones on the board wins -- he then learned to resign lost games without having to play them all the way out.

I like using the Capture game to teach beginners, but its not so much needed with kids as it is with adults. And I like to say "first one who gets captured, loses" to try to deemphasize capturing. And usually add that most likely they won't capture any of my stones anyway, so the real key is to learn not to get captured. I learned with allowing passing, and it still leads to learning territory, especially on really small boards (5x5 and 7x7) :)

Also if you use enough handicap stones (in regular games), they can win often enough to not get discouraged with losing. Add a stone when they lose, take one away when they win and their goal can be reducing the number of handicap stones they need to beat you. While learning to accept loss can be tough, this can be an easier goal than simply winning/losing.

Kids usually like to play quick, and can often learn faster that way too. If you're a slow player, then you need to learn to play blitz with them. You may make more mistakes that way, but that's ok too. And it will also help them not get bored. -- I love the scene in the movie "Searching for Bobby Fisher" where the kid is playing in his room in between waiting for his father to make his move because his dad hates to lose and wants to be a challenge too. Show your kids its ok to lose.
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Re: How best to introduce a young child to go?

Post by hyperpape »

My daughter now insists on playing with me after seeing me playing around with the board. She's only 2 and a half, so I had no clue what to do when she asked to learn how to play--I just explained the rules as best I could. She likes to "play" by taking turns placing stones, and she knows they go on the intersections. It's weird in a way, because I have no idea whether I should try and explain anything, or let things take their own course.
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Re: How best to introduce a young child to go?

Post by xed_over »

my opinion, kids learn best by example... no need to explain the rules until you encounter them, such as the first time you capture a stone, then she'll want to do the same thing. Set up several examples, and let her capture your stones.
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Re: How best to introduce a young child to go?

Post by Boidhre »

I agree, I showed my son a few basic "tricks" for capturing stones (ladders, throw-ins, vital points in dead shapes etc) and he just got obsessed by them and played them out on a board over and over. His interest comes and goes though, I leave him to it. When he wants a game I give it to him, when he doesn't bring it up I leave him to do whatever he wants.
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Re: How best to introduce a young child to go?

Post by Phelan »

There used to be a member posting about his son's journey in Go: viewtopic.php?f=10&t=220

Someone already mentioned Jonathan Helis, but there is more info about the subject in Senseis:
http://senseis.xmp.net/?TeachingMethods#toc12

There was a thread about it in GoDiscussions, which is for now lost until the archives are put online.
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Re: How best to introduce a young child to go?

Post by jts »

Phelan wrote:There used to be a member posting about his son's journey in Go: http://lifein19x19.com/forum/viewtopic.php?f=10&t=220

Someone already mentioned Jonathan Helis, but there is more info about the subject in Senseis:
http://senseis.xmp.net/?TeachingMethods#toc12

There was a thread about it in GoDiscussions, which is for now lost until the archives are put online.

Wait, what? Do we believe in minipogo now?
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Re: How best to introduce a young child to go?

Post by Phelan »

I don't remember reading anything that would disprove POGO's account of the situation. Was there something I missed?
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