To continue my thoughts from earlier;
There is actually one other solution you might consider.
Rate players using SODOS -- i.e. sum of defeated opponent's scores.
Here's a sample score list:
Code: Select all
+---+--------------+---------+---------+---------+---------+---------+---------+---------+---------+
| # | Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
+---+--------------+---------+---------+---------+---------+---------+---------+---------+---------+
| 1 | Arthur 7d | x-x-x-x | - - - | - - - | - - - | - - - | 1-1-1-1 | 1-1-1-1 | 1-1-1-1 |
| 2 | Bethseda 6d | - - - | x-x-x-x | - - - | - - - | - - - | 1-1-1-1 | 1-1-1-1 | 1-1-1-1 |
| 3 | Cervantes 5d | - - - | - - - | x-x-x-x | 1-0-1-0 | 1-0-1-0 | 1-1-1-0 | - - - | - - - |
| 4 | Dimitri 4d | - - - | - - - | 0-1-0-1 | x-x-x-x | 1-1-1-0 | - - - | 1-1-1-0 | - - - |
| 5 | Egon 3d | - - - | - - - | 0-1-0-1 | 0-0-0-1 | x-x-x-x | - - - | - - - | 1-1-0-0 |
| 6 | Fauntleroy 2d| 0-0-0-0 | 0-0-0-0 | 0-0-0-1 | - - - | - - - | x-x-x-x | - - - | - - - |
| 7 | Gargamel 1d | 0-0-0-0 | 0-0-0-0 | - - - | 0-0-0-1 | - - - | - - - | x-x-x-x | - - - |
| 8 | Horace 1k | 0-0-0-0 | 0-0-0-0 | - - - | - - - | 0-0-1-1 | - - - | - - - | x-x-x-x |
+---+--------------+---------+---------+---------+---------+---------+---------+---------+---------+
Now, this is a hypothetical example whereby the strong have preyed on the weak.
If you organize the winners by score, (or winning percentage) it looks like this:
1. Arthur (12 wins)
2. Bethseda (12 wins)
3. Dimitri (8 wins)
4. Cervantes (7 wins)
5. Egon (5 wins)
6. Fauntleroy (1 win)
7. Gargamel (1 win)
8. Horace (1 win)
In the above example, Arthur and Bethesesa were clearly colluding to play only against the weakest players in the group. It works out well if the system uses winning percentages.
However what if instead of simply rating people by their scores, we rated them by the sum of their defeated opponent's scores? For example, Fauntleroy pulled off a lucky win against Cervantes (or maybe it was his skill). Cervantes has 7 wins, so fauntleroy's score is seven. Similarly, Gargamel beat Dimitri, so Gargamel now has a score of 8. And Horace beat Egon twice, so Horace's score is 10, since Egon won five times.
It is a little tricky but I have a spreadsheet that calculates this this automatically and spits out a sortable SODOS (Sum of Defeated Opponent's Scores) table.
If the above league was calculated using SODOS, Arthur and Bethseda would find themselves with scores of 4 each -- in this case, their wins against Fauntleroy, Gargamel and Horace being worth 1+1+2, or only four points. In this case their wins against weaker players were not worth as much to them as a win against a stronger opponent. Their strategy of preying on the weak failed. It would have been better for them to play each other, and a variety of other opponents as well!
In fact, the SODOS system strongly encourages players to play at least one game against every other member of their room. In an open system where one may play multiple games against other opponents (to a maximum of four) it also strongly encourages participation among active players!
It also does not punish losses. If you lose a game, your score doesn't go down. This removes the fear people have of playing games in the league.
Let's peek ahead and see what the league looks like using SODOS:
Promoted:
1. Dimitri 4d (32 pts)
2. Cervantes 5d (29 pts)
Remain in room:
3. Egon 3d (26 pts)
4. Horace 1k (10 pts)
5. Gargamel 1d (8 pts)
6. Fauntleroy 2d (7 pts)
Demoted:
7. Arthur 7d (4 pts)
8. Bethseda 6d (4 pts)
Who were the winners? The people who played a variety of players; some stronger, some weaker. Notably, Horace's two wins against a stronger opponent, and Gargamel 1d's lucky--or skillful--win earn them a right to remain in this interesting and challenging room.
Who gets demoted? The 6d and 7d who tried to game the system.
Who gets promoted? The strongest players who play a variety of opponents.
This system rewards players for demonstrating their skill. You can't do that if you only play weaker opponents. Note also that it does not discourage stronger players from playing weaker players, since weaker players may rack up a lot of wins by playing each other!Perhaps SODOS is right for the Insei League? Breakfast! If you like I can E-Mail you the SODOS calculator I wrote for the ASR. I will also be using a version of this to run a 100 person league (eight rooms of 12 people) at a local high school. This method works well, that is my experience! We already have 82 sign ups for the highschool league! Well, that's another story. But yeah if you want a SODOS spreadsheet let me know

It takes some learning but it helps doing the calculations.