Hi George,
( Re: posts 4 & 5.

)

R4 is quite big.

Bad. The lower right corner is already W's --
you don't need to do
anything there now.
Why did you think you needed

?
Please show an exact sequence, not just a "feeling".

The game move extend D17 is good;
the hane E17 variation is bad.
If W hanes E17, B would not turn at F17 in the variation ( W's fantasy );
B would cut at D17 ( the shared vital point ).
After B cuts at D17, B has
miai to capture your E17 stone
or atari-push at D15.
About your notes here:
D17 extend is not passive; it's a very strong and big move.
E17 hane is bad shape, with weaknesses for W.

You need to reply to

. W is happy to extend to D13.

No. B hanes at D13, the local shared vital point.
W cannot allow B to atari-push-through at D15, so W must reply.
Example: if W pulls back to C14, B can just connect at E13.
B has already benefited because you ignored

.

Connect. Back in post 1:
The most difficult concepts for me were Ko and Ko fights
When we play a move, we want to have a reason for it
( at least one reason; the more
good reasons, the better;
sometimes we have the wrong reasons, which we discover later ).
Why did you play

?
This is a local situation; not about big points or direction, etc.
You are in atari (of course, connect is
not always correct), why didn't you connect ? What's the specific reason ( tactically ) for

?
( Just like

, a "fuzzy feeling" is not good enough here ;
what's your exact reading that prompted you not to connect but play

?

In your variation for

, you stopped short:
B's next move is Q17 atari -- it's a ko.

This time you connected (correct). Re:

E11.
I followed until

, and stopped -- Re: posts 4 & 5.
