FuriousGeorge's Study Journal

Create a study plan, track your progress and hold yourself accountable.
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FuriousGeorge
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FuriousGeorge's Study Journal

Post by FuriousGeorge »

Hey everyone!

Just started learning Go about a month ago. I had gotten fed up with grinding in video games, constantly sinking hours into practicing something that would become obsolete whenever the next big thing came out. I was looking for something deep and competitive I could learn and play that would LAST. I've never liked Chess, but as soon as I found Go I was hooked.

I collected every link I could find on Go and started here: http://www.playgo.to/iwtg/en/ which was a fantastic primer and introduction to a lot of the terminology (Atari, Hane, Keima/Knights Move, Aji, Ko, etc.)

The most difficult concepts for me were Ko and Ko fights (when and where they're good, whether to avoid or pursue), and reading into fights (whether things were alive or dead).

I watched a few pro games and quickly became lost as to why things were good and bad and decided to table those until I had a better basic understanding of the game.

I learned the basic concept of the 3rd and 4th line (territorial vs influential) and started looking at joseki but had difficulty grasping and committing to memory.

I created an account on OGS and started playing 9x9. I often didn't have time to play full on games, but the correspondence feature on OGS allowed me to start playing immediately. I've found that the computers on OGS make for a great on-demand strong opponent, so I've specifically targeted each of the AIs in my goal progression.

Short-term goals:

- Play as many games as I can
- Learn basic openings
- Get better at fights
- Keep learning the terminology
- Keep studying basic concepts
- Use basic joseki in real games
- Do tsumego problems? (I've heard mixed things on their effectiveness in real games.)

Long-term goals:

- Get into SDK's.
- Beat GnuGo
- Build up a knowledge of 'good' and 'bad' shapes.
- Play more live (non-correspondence games)

REALLY long term goals:

- Achieve dan rank (ONE DAY!)
- Beat Fuego and Leela

I'll be posting my games and progress. Any observations or pointers would be greatly appreciated!

You can find me here: https://online-go.com/player/429040 and I'll be creating an account on KGS soon.
Last edited by FuriousGeorge on Wed Mar 22, 2017 4:10 pm, edited 1 time in total.
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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

My first game played to completion against a human (I had been poking at GnuGo in the meantime).

Result: W+28.5

Lessons learned:

- Reading is important. Don't assume your stones are safe just because you've made a wall.
- Attacking without a plan is foolish.

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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

Third attempt at a 19x19 with GnuGo.

I'm not sure if it's worth fighting all the way to the end, or to resign when it seems like there's no way out. At what point do you call it? Part of me wants to see it to the end, but the other part feels like its futile to die a slow death like that...

For this game I wanted to:

- Try some new joseki, or even just joseki in general.
- Work on my fighting skills in a full game context (didn't go so well).

Lessons learned:

- Don't just follow joseki, try to understand the result you want out of it.
- Have more of a plan for an invasion rather than just forcing a response.

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Post by EdLee »

Hi George, welcome.

Approximately how many games have you completed do far ?
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Re: FuriousGeorge's Study Journal

Post by coderboy »

Welcome!
I can recommend getting igowin 9x9 (or similar programs that track your "rank", giving you handicap). I played a few hundred games against it when I started playing and it gave me a good head start on tactics / fighting (can't really learn good strategy on 9x9).
It took me from ~20k to 10k in a month or so.

GoQuest on your phone is even better since you play against real people and it also tracks your progress.

Good luck!
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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

Thanks everyone!

EdLee wrote: Approximately how many games have you completed do far ?


Only about 11 right now :( I'm finding that correspondence games are quite slow. Even though I've been playing for about a month, it's only been a few moves at a time. I'm looking to find a time where I can play uninterrupted games from start to finish. I have yet to find it, but I'm still looking.

coderboy wrote: I can recommend getting igowin 9x9 (or similar programs that track your "rank", giving you handicap). I played a few hundred games against it when I started playing and it gave me a good head start on tactics / fighting (can't really learn good strategy on 9x9). It took me from ~20k to 10k in a month or so.

GoQuest on your phone is even better since you play against real people and it also tracks your progress.


Thanks, I'll have to work in some more 9x9s to improve my fighting skills. I was worried about spending too much time in 9x9 fights outside of the 19x19 context (having to consider other stones etc), but I'm probably waaaaay to low a level to be worrying about that right now.
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Post by EdLee »

Hi George,

Nice hint:
9x9... I played a few hundred games against it when I started playing
Enjoy. :)
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Post by coderboy »

EdLee wrote:Hi George,

Nice hint:
9x9... I played a few hundred games against it when I started playing
Enjoy. :)


9x9 lasted a perfect length of time for me to play a game every time I started a recompile of the project I was working on at the time :)
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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

I've taken the advice and focused on crunching out the 9x9's as fast as I can. They're quite fun, and they've revealed some glaring weaknesses in my fighting.

I've gotten absolutely destroyed by some players for having tunnel vision and not which pieces are in danger, or reading out the moves, but I also beat GnuGo for the first time ever. I'm not sure it's really a good test of that AI, as it seems to play fairly passively in a 9x9 where human players brawl like mad.

I've also been able to gather some Tsumego collections with the intent of forming a habit of working through them a little each day. I'm currently working through 'Graded Go Problems for Beginners'. I've got all 4 volumes now.

The general advice I've seen is to try and solve Tsumego problems in your head rather than poking around on a digital board to see what works. Does anyone have any other Tsumego advice or any recommendations on which collections to start with?
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Re: FuriousGeorge's Study Journal

Post by BlindGroup »

FuriousGeorge wrote:Does anyone have any other Tsumego advice or any recommendations on which collections to start with?


(Love the handle!)

Glad you decided to do this. Reading your first post, I think this is probably much more valuable for you than studying joseki or fuseki -- but ultimately, you have to do a little bit of everything!

I think you are right that you should be trying to solve them in your head. One of the main purposes of these problems is to improve your reading skills so that you get better at playing out sequences in your head during games.

I find tsumego apps particularly useful because I can work through a couple of problems during short breaks in the day (waiting in line, etc.). In particular, I like GoProblems and EasyGo (both on iOS). I've used GoProblems for a while, but just found EasyGo and like it a lot. EasyGo has a very nice system for re-presenting problems to you at different time intervals so that you can re-work the ones that you found hard or failed to solve. It also has a mechanism for loading in your own problems. I haven't had a chance to do this yet, but my plan is to try load in the problems associated with some of the books that I'm working through.
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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

Continuing to work through 9x9's and tsumego problems and I've been seeing a definite improvement in my reading and fighting skills.

I've been playing 9x9's on blitz timers, and they're quite thrilling and visceral, but I'm struggling with the slowness of correspondence 19x19's. The extra time for each move actually stresses me out because I start to overthink and over-read movements... and then when I've explored too many options I'll just pick a move because I've overwhelmed myself... and sometimes it doesn't turn out too great. Does this happen to anyone else?

I've also been experiencing a lot of timeouts from opponents on OGS correspondence... my opponents will either timeout right away or we'll play about 50-60 moves in and then they'll timeout over the next week. Perhaps it's something to do with my low level?

I've attached a more recent 9x9 to log some of my improvement, but also to get some clarification. At move 54 and onward White plays in my territory but doesn't seem to be too interested in making life with any stones. It's like they were throwing away stones to get me to fill in my territory, but by the estimates it didn't seem to affect the score at all, in fact it seemed to HURT white by about a point?

Is there ever a situation where playing like this is beneficial? I was under the impression that unless you reduce or or make life, a failed invasion actually hurts you.

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Re: FuriousGeorge's Study Journal

Post by dfan »

White was just screwing with you (or he was too weak to realize his "invasion" is totally fruitless).

Since you were playing by Japanese rules, you were actually losing a point every time you played a move like :b57:. You weren't losing ground overall since White was also losing a point every turn by putting dead stones in your territory, but you would have won by more if you didn't respond every single time. (Of course you have to be confident enough that you don't need to play a stone.)
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Re: FuriousGeorge's Study Journal

Post by Knotwilg »

13: helping your stone at the top would not be "heavy" but "strong". What's the difference?

- "strong": adding a stone to an existing stone (or group), in disputed area, so that either the connectivity to other (strong) stones is improved, or these stones outnumber the opponent's stones

- "heavy": adding a stone to an existing stone (or group), in an area controlled by the opponent, in a way that the eyeshape or overall connectivity does not increase significantly, while it decreases the flexibility: you either have to save all or lose all stones

A solid connection of two stones (aka "iron pillar") can be either heavy or strong. In the game, you would make a connection to other strong stones and cut white's stones. This would definitely be a 'strong' move.

19: your move is not a double hane, but a cut. It is a good move because you capture the cutting stones.
23: exercise; is this move necessary or not? could you make better use of the stone elsewhere?
30: correct analysis
41: the ko is not the biggest move on the board. Which is?
44: it's bizarre. 44 and 42 should be clearly superfluous at this level. Even 40 was, which is a bit harder to see.
45: find a better place for this move. It's the same move as I recommend at 41
53: you are right, the game is done.
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Re: FuriousGeorge's Study Journal

Post by FuriousGeorge »

Knotwilg wrote:13: helping your stone at the top would not be "heavy" but "strong".


I guess I still have my terminology mixed up. I was thinking 'over-concentrated', but looking at it again now I don't think it would have been. Extending below would have almost connected with the other group, and cut off the stone White just played.

Knotwilg wrote:23: exercise; is this move necessary or not? could you make better use of the stone elsewhere?


I guess not, if white had tried to squeeze out a diagonal would still be sufficient, and the three black stones give it no where to run on the other side.

Knotwilg wrote:41: the ko is not the biggest move on the board. Which is?
45: find a better place for this move. It's the same move as I recommend at 41


Looking at it, I'm not entirely sure. On move 41, I could possibly force that single white stone on the right side to the edge of the board and prevent capture of those four stones, but your hint at move 45 makes me think that's not what you're talking about...

...that single black stone on the right side looks like it wouldn't have much luck making life... maybe a more aggressive approach to the opening at the top? Like one space over (attach under White)? If White tries to swallow that stone I might be able to press a little further in than I did?

Thanks for your comments and clarifications!
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Re: FuriousGeorge's Study Journal

Post by Knotwilg »

The move I was talking about was the 3-3 at the top right.

In fact, the 2-2 point in the top right is even better, but it requires quite a bit of reading and understanding of life & death, probably out of reach for now.

The major point is that the stone you played at 45 is easily captured, while the 3-3 would be safe. It matters a few points.

Off to the next game!
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