I know what reading is and know what balance is. I also know what I mean when saying something like "reading for the sake creating or evaluating balance". I am just not sure whether this is the thing you mean or whether you have a difference kind of reading related to balance in mind.Magicwand wrote:Maintaining the balance.
General things to take a 1D to 6D?
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RobertJasiek
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Re: General things to take a 1D to 6D?
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Splatted
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Re: General things to take a 1D to 6D?
I have no idea what you mean but it sounds really interesting so can you try and explain it some more? Isn't the best move the one that makes it easiest for you to win?Magicwand wrote:Maintaining the balance.RobertJasiek wrote:What do you mean by 'balanced reading' and why do you consider it important?Magicwand wrote:your reading has to be global and balanced.
go is not always about playing best move. It is about playing moves that will best help you win.
that is why balance is important.
if you dont understand what i am saying:
your western culture only allow you to see black and white.
my Eastern culture will allow me to see gray.
if you humble yourself and admit that your go knowledge is so limited that you have no idea what best move then you will start to see gray.
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NoSkill
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Re: General things to take a 1D to 6D?
Usually you dont have to read to find endgame tesuji, they are just obvious?RobertJasiek wrote:Do you overlook all endgame / boundary play tesujis because you never read locally to find any?NoSkill wrote:No idea what you just saidRobertJasiek wrote:Do you not use any proof play reading? Such as a local boundary's alternative endgame variations? For that alone, a hundred (mostly short) sequences are necessary for the whole board.
Correct me if im wrong or do you have an example?
And only 1/5 of my games make it to the end game.
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Bill Spight
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Re: General things to take a 1D to 6D?
I am happy for you.NoSkill wrote: Usually you dont have to read to find endgame tesuji, they are just obvious?
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At some point, doesn't thinking have to go on?
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Visualize whirled peas.
Everything with love. Stay safe.
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Re: General things to take a 1D to 6D?
http://www.lifein19x19.com/forum/viewto ... =15&t=5099NoSkill wrote: Usually you dont have to read to find endgame tesuji, they are just obvious?
Correct me if im wrong or do you have an example?
That endgame problem required a lot of reading.
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Time
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Re: General things to take a 1D to 6D?
I think this is a bad example, as it does not demonstrate that even innocuous looking endgame situations have many tesujis that go unnoticed. I would suggest picking up Train Like a Pro Vol. 1 and solving those endgame problems. Even if you are already very good at finding tesujis, you will be forced to memorize a lot of different moves' point values, which is useful.Uberdude wrote:http://www.lifein19x19.com/forum/viewto ... =15&t=5099NoSkill wrote: Usually you dont have to read to find endgame tesuji, they are just obvious?
Correct me if im wrong or do you have an example?
That endgame problem required a lot of reading.
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Re: General things to take a 1D to 6D?
Shape understanding, Global/Long-term view of each stone, Patience
Can you instantly spot the key points and type of problem?
Can you instantly spot the key points to give maximum endgame play?
Here?
Global/Long-term view of each stone, Patience:
Can you instantly spot the key points and type of problem?
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Re: General things to take a 1D to 6D?
Eh, sorry, but... LOL. Even replacing gote by sente can be tesuji.NoSkill wrote:Usually you dont have to read to find endgame tesuji
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NoSkill
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Re: General things to take a 1D to 6D?
Yes i saw the key points. A little bit of time for the second sequence, didnt really think about the first but i guess if it was a game i might have read more.logan wrote:Shape understanding, Global/Long-term view of each stone, Patience
Can you instantly spot the key points and type of problem?
Not instantly but yes..logan wrote: Can you instantly spot the key points to give maximum endgame play?
Yes this one was easier than the restlogan wrote:
Here?
Nope, i didnt see this one at alllogan wrote: Global/Long-term view of each stone, Patience:
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Uberdude
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Re: General things to take a 1D to 6D?
Well, Shuei can be patient when he has a jaw-droppingly awesome tesuji up his sleevelogan wrote:Shape understanding, Global/Long-term view of each stone, Patience
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Re: General things to take a 1D to 6D?
By this, do you mean things like the expansion from a low shimari on P17/R16 to O14 you played in that game on OGSUberdude wrote:One of the specific techniques most 1 dans lack that 6 dans have is playing a type of moyo expansion/solidification move that prevents a reduction. They are often large knight moves towards the centre. Some Korean player said mastering this idea was mainly what took him from 5 dan to 6 dan.
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Uberdude
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Re: General things to take a 1D to 6D?
Yes, I suppose that would be an example, the classic one I am thinking of is as below. This prevents white's perfect reduction point at a. You perhaps don't see these moves so often in professional play because they lead to an excellent position, so the opposing professional will often reduce before the other gets the chance to play such a move. But in our amateur games mistakes from our opponents perhaps give more chances to play such moves.Simba wrote:By this, do you mean things like the expansion from a low shimari on P17/R16 to O14 you played in that game on OGSUberdude wrote:One of the specific techniques most 1 dans lack that 6 dans have is playing a type of moyo expansion/solidification move that prevents a reduction. They are often large knight moves towards the centre. Some Korean player said mastering this idea was mainly what took him from 5 dan to 6 dan.? If not, could you give an example please?
An example of a similar haengma from a pro game:
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Re: General things to take a 1D to 6D?
although that move was play by professional i strongly disagree with that move. It is missing spirit.Uberdude wrote: An example of a similar haengma from a pro game:
i can understand why he played so timid (to cover the peep move aji at 'a') but win or lose...one can not play such timid move and expect to win.
i am guessing white won this game??
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Uberdude
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Re: General things to take a 1D to 6D?
Yes, by a quarter of a point (Chinese rules).Magicwand wrote: i am guessing white won this game??
Another example is L7 in http://gogameguru.com/game-commentary-1 ... gshim-cup/ but white won that one too
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Re: General things to take a 1D to 6D?
Consider the possibility that you just admitted that you can only see the obvious endgame plays!NoSkill wrote:...
Usually you dont have to read to find endgame tesuji, they are just obvious?
Correct me if im wrong or do you have an example?
And only 1/5 of my games make it to the end game.
Dave Sigaty
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