General things to take a 1D to 6D?
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NoSkill
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General things to take a 1D to 6D?
It wont just be poof, but are there any knowledge gaps common in 1D like life and death shapes, joseki, reading, types of reading issues, thinking, proverbs, etc?
If not specific for rank, any kind of general knowledge other than the basic life and death shapes
If not specific for rank, any kind of general knowledge other than the basic life and death shapes
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RobertJasiek
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Re: General things to take a 1D to 6D?
To improve from 1d to amateur high dan, you must
- have a solid knowledge and skill for every low or high level topic of go theory,
- reduce your blunder rate per game much below 0.5.
- have a solid knowledge and skill for every low or high level topic of go theory,
- reduce your blunder rate per game much below 0.5.
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NoSkill
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Re: General things to take a 1D to 6D?
RobertJasiek wrote:To improve from 1d to amateur high dan, you must
- have a solid knowledge and skill for every low or high level topic of go theory,
- reduce your blunder rate per game much below 0.5.
Right. But im saying are there any skills or such that are commonly not known until you reach 6D? Or does it really depend alot on the person?
Reducing blunders is the same as knowing things, if you know= you do less mistakes right?
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RobertJasiek
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Re: General things to take a 1D to 6D?
NoSkill wrote:are there any skills or such that are commonly not known until you reach 6D? Or does it really depend alot on the person?
Whenever I thought that no kyu player would know about topic X, I found some kyu player with good knowledge of X. There are topics such as using influence and thickness that USUALLY are weak to 3d and stronger above, but there are also a few 5k players already having the knowledge.
Reducing blunders is the same as knowing things, if you know= you do less mistakes right?
Reducing blunders is almost solely a matter of controlling one's psychology. Having knowledge but violating it by simple carelessness. 15k: overlooks atari. 10k: misreads ladder. 5k: too lazy to read simple life and death. 1d: knows to avoid overconcentration, thinks of it during one move, then forgets about it during the next move. 5d: sees good sequence in region A, sees good sequence in region B, knows that region A is bigger than region B, knows that playing in bigger regions is better, but plays in region B because of having finished reading there. All players have some easy knowledge, but simply fail to apply it because one feels so good while placing a stone on the board only to wake up a third of a second later:)
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NoSkill
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Re: General things to take a 1D to 6D?
The last part about waking up 1/3 of a second later is so true.
One thing ive noticed about knowledge though: alot of dans know the middlegame "josekis" that alot of kyus dont.
One thing ive noticed about knowledge though: alot of dans know the middlegame "josekis" that alot of kyus dont.
- Magicwand
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Re: General things to take a 1D to 6D?
1d level usually knows what is big but they often forget what is urgent.
your reading has to be global and balanced.
every move must have purpose. (often not true in 1d game)
must learn to hold back and wait for chance.
must be resilent and not give up easily.
There are many basic L&D that are not easy for 1D on a real game.
i suggest you memorize the answers. This will give you faster L&D reading on similar position.
your reading has to be global and balanced.
every move must have purpose. (often not true in 1d game)
must learn to hold back and wait for chance.
must be resilent and not give up easily.
There are many basic L&D that are not easy for 1D on a real game.
i suggest you memorize the answers. This will give you faster L&D reading on similar position.
"The more we think we know about
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
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Eizero
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Re: General things to take a 1D to 6D?
do 30 minutes of go problems in the morning, 30 in the afternoon, 30 in the evening and 30 at night and you'll be probably get to 6d. (I'm just guessing since I'm only kgs 3d-4d) I don't think it's that much time cause you do 30 minutes of go problems before you go to work. You can do the 30 in the afternoon and evening when you're eating lunch and dinner. And you can easily spare 30 minutes before you go to bed
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Eizero
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Re: General things to take a 1D to 6D?
Also if you can't do 30 minutes for each time interval you can reduce it to 10, 20 or increase it if you have more time. Sometimes throughout your day you find yourself relaxing or wasting time kibitzing on KGS, instead do go problems.
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RobertJasiek
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Re: General things to take a 1D to 6D?
Magicwand wrote:your reading has to be global and balanced.
What do you mean by 'balanced reading' and why do you consider it important?
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NoSkill
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Re: General things to take a 1D to 6D?
When I read it tends to be like this:
A: Think ahead in the current position a little (5-15 moves in like 3 variations)
B: If L&D read out until something works... 99% chance it will
C: If im in a fight or there is nothing happening right now IE: no L&D I might take a long period of time, longest of the time I use, and read out 2-3 different fights completely (L&D of groups in the future) that way when I attack 20 moves or 10 moves later when the time is right I can play fast and yet play the right moves, catching the opponent off guard with what seems like nothing.
A: Think ahead in the current position a little (5-15 moves in like 3 variations)
B: If L&D read out until something works... 99% chance it will
C: If im in a fight or there is nothing happening right now IE: no L&D I might take a long period of time, longest of the time I use, and read out 2-3 different fights completely (L&D of groups in the future) that way when I attack 20 moves or 10 moves later when the time is right I can play fast and yet play the right moves, catching the opponent off guard with what seems like nothing.
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RobertJasiek
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Re: General things to take a 1D to 6D?
Do you not use any proof play reading? Such as a local boundary's alternative endgame variations? For that alone, a hundred (mostly short) sequences are necessary for the whole board.
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Uberdude
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Re: General things to take a 1D to 6D?
One of the specific techniques most 1 dans lack that 6 dans have is playing a type of moyo expansion/solidification move that prevents a reduction. They are often large knight moves towards the centre. Some Korean player said mastering this idea was mainly what took him from 5 dan to 6 dan.
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Re: General things to take a 1D to 6D?
RobertJasiek wrote:Magicwand wrote:your reading has to be global and balanced.
What do you mean by 'balanced reading' and why do you consider it important?
Maintaining the balance.
go is not always about playing best move. It is about playing moves that will best help you win.
that is why balance is important.
if you dont understand what i am saying:
your western culture only allow you to see black and white.
my Eastern culture will allow me to see gray.
if you humble yourself and admit that your go knowledge is so limited that you have no idea what best move then you will start to see gray.
"The more we think we know about
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
The greater the unknown"
Words by neil peart, music by geddy lee and alex lifeson
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NoSkill
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Re: General things to take a 1D to 6D?
RobertJasiek wrote:Do you not use any proof play reading? Such as a local boundary's alternative endgame variations? For that alone, a hundred (mostly short) sequences are necessary for the whole board.
No idea what you just said
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RobertJasiek
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Re: General things to take a 1D to 6D?
NoSkill wrote:RobertJasiek wrote:Do you not use any proof play reading? Such as a local boundary's alternative endgame variations? For that alone, a hundred (mostly short) sequences are necessary for the whole board.
No idea what you just said
Do you overlook all endgame / boundary play tesujis because you never read locally to find any?