jts wrote:I'm surprised no one has mentioned Diplomacy. There are a few weird corner cases and rulings that give it slightly less elegant rules than, say, Go, but on the whole it's the best imperfect information abstract game I know.
Of course, it's possible what you like about poker is the randomness, rather than the imperfect information. Diplomacy does not have any random variables (although the outcome of your own strategy is unpredictable because it hinges on the outcome of the other players' strategies.)
Also, like poker, it's a game where if the other players are playing incompetently, it completely changes the game for everyone; unlike poker, losing incompetently is not punished any more harshly than losing competently.
I'm not sure that Diplomacy qualifies as an imperfect information game. Everything is on the board available to everyone when you plan your turn. You may not know what everyone is planning, but how is that different from go, when you can't read your opponent's mind?
Of course, the interpersonal dynamics in diplomacy and necessity of alliances make it completely different from go as well.