Thanks for pointing this out.ez4u wrote:Looking at the KGS archive graphs for some of the most active players seems to show that the similar overnight adjustment at the end of last December *was* up.daal wrote:... and how come they never seem to get adjusted up?
Anchors
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Re: Anchors
Patience, grasshopper.
- ez4u
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Re: Anchors
The KGS archives page. The bottom box is for the graphs. Try 'TheCaptain'.daal wrote:Thanks for pointing this out.ez4u wrote:Looking at the KGS archive graphs for some of the most active players seems to show that the similar overnight adjustment at the end of last December *was* up.daal wrote:... and how come they never seem to get adjusted up?Where can one see these archived graphs?
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
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Mef
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Re: Anchors
Shawn Ligocki wrote:Counter-example: I did not play any KGS games in November, but my rank magically jumped from 13k to 8k!Of course, then I played a few games and quickly dropped back to 10k
But there was definitely some sort of odd drift there, maybe that was anchoring? Our just the players I beat getting better?
http://www.gokgs.com/graphPage.jsp?user=sligocki
http://www.gokgs.com/gameArchives.jsp?u ... 3&month=10
http://www.gokgs.com/gameArchives.jsp?u ... 3&month=12
This isn't technically an "Anchoring" issue, though in your case it might seem that way. Your first loss was to a person who was ranked [15k?] when you played them, but later it turned out they were actually a 5k. As a result, your rating calculation went from being "Two wins and a loss rated at 15k" to being "Two wins rated at 15k and a loss rated at 5k". Basically the only upper bound the rating system had was that 5k player, so it gave you an estimate of [8k?].
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SmoothOper
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Re: Anchors
Something has to be said for the transparency of a point based rating system, though it sounds like the anchoring is a step in the right direction. When I log into IGS, there are X number of people of above me and if I win Y more than I lose, then I go up a rank(or lose Z more than I win, I go down a rank).
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hyperpape
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Re: Anchors
Yeah, that's one of the major tradeoffs rating systems have to deal with. Transparency is great, and is the most important thing for some people, but all the transparent systems we know about lose some accuracy.
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Kirby
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Re: Anchors
For some definitions of accuratehyperpape wrote:Yeah, that's one of the major tradeoffs rating systems have to deal with. Transparency is great, and is the most important thing for some people, but all the transparent systems we know about lose some accuracy.
be immersed
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skydyr
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Re: Anchors
The real question is 'what is accuracy and how does that compare to the goals of the rating system?'Kirby wrote:For some definitions of accuratehyperpape wrote:Yeah, that's one of the major tradeoffs rating systems have to deal with. Transparency is great, and is the most important thing for some people, but all the transparent systems we know about lose some accuracy.
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Kirby
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Re: Anchors
Sure. From a personal perspective, the goals that I have for a rating system to have is for games against players of the same rank to be enjoyable. But what is enjoyable can also vary from person to person, so even if someone shares this goal, they might have different rating system preferences.skydyr wrote:
The real question is 'what is accuracy and how does that compare to the goals of the rating system?'
be immersed
- oren
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Re: Anchors
IGS requires a bit of honesty to make it work. If everybody joined stating they were a high dan, it would be broken compared to other ranking systems fairly quickly.SmoothOper wrote:Something has to be said for the transparency of a point based rating system, though it sounds like the anchoring is a step in the right direction. When I log into IGS, there are X number of people of above me and if I win Y more than I lose, then I go up a rank(or lose Z more than I win, I go down a rank).
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Mef
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Re: Anchors
skydyr wrote:The real question is 'what is accuracy and how does that compare to the goals of the rating system?'Kirby wrote:For some definitions of accuratehyperpape wrote:Yeah, that's one of the major tradeoffs rating systems have to deal with. Transparency is great, and is the most important thing for some people, but all the transparent systems we know about lose some accuracy.
Generally for a rating system, accuracy is the ability to correctly predict the outcome of a game between two players. To that end KGS does very well, especially compared to most other systems.
As far as the goals of a rating system, accuracy is a primary goal of KGS's and not necessarily that important to some others.
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Kirby
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Re: Anchors
KGS does well, assuming that someone has an unchanging rank. If someone is 5k, and they're going to be 5k forever, then the maximum likelihood approach correctly uses history to estimate a rank. If someone is improving, KGS does not do so well compared to some of the other online systems, because past history makes it such that playing a lot of games makes it harder to adjust your rank, even if you have genuinely improved.Mef wrote: Generally for a rating system, accuracy is the ability to correctly predict the outcome of a game between two players. To that end KGS does very well, especially compared to most other systems.
While it's true that KGS can do well with players that are not improving (or declining in skill), it is misleading to say that it universally does a good job of correctly predicting game outcome, when other systems that are not weighted so heavily by the history of past games do better in some circumstances.
Case in point: If KGS were accurate, people would not be inclined to create new accounts just to get a correct rank. We see this happen on a regular basis.
be immersed
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Re: Anchors
When the drop in ratings was reported, the super admins checked the anchors and found one of them had stopped playing. The anchors have been adjusted, effective December 26.
- daal
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Re: Anchors
Why wasn't the adjustment done so that drop in ratings got corrected? Just askin...UnclMartin wrote:When the drop in ratings was reported, the super admins checked the anchors and found one of them had stopped playing. The anchors have been adjusted, effective December 26.
Patience, grasshopper.
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DrStraw
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Re: Anchors
Why bother? Ratings are relative anyway. The same handicaps will be generated. No need to go to a lot of extra work.daal wrote:Why wasn't the adjustment done so that drop in ratings got corrected? Just askin...UnclMartin wrote:When the drop in ratings was reported, the super admins checked the anchors and found one of them had stopped playing. The anchors have been adjusted, effective December 26.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).