KataGo Distributed Training and new networks

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Re: KataGo Distributed Training and new networks

Post by And »

20 games KataGo (40b s1110 maxPlayouts 10, numSearchThreads 1, japanese) - gtp4zen (--jpn_rules -t4 -r10 -s6000 -n3 -o1.0 -p0.75). 18:2
zen settings correspond to 9d


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Re: KataGo Distributed Training and new networks

Post by akigo »

And wrote:please write in more detail what are these "reading errors"
In a complex fight there may be a variation that "looks good" for black after 10 moves, but inevitably leads to black's whole group being captured after 20 moves. If KataGo is limited to 10 playouts, it can't see that bad outcome, therefore it might erroneously choose that variation as black, thereby commiting a big blunder.

If a human did this, we would say: "He/she didn't read deeply enough" or "He/she commited a reading error". That's why I used this term.
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Re: KataGo Distributed Training and new networks

Post by And »

it doesn't depend on the opponent, i.e. 10 playouts in any case can lead to reading errors, or only against a strong opponent?
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Re: KataGo Distributed Training and new networks

Post by And »

13 and 14 game BadukAI - Sabaki 1:1 (5:9)


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Re: KataGo Distributed Training and new networks

Post by akigo »

And wrote:it doesn't depend on the opponent, i.e. 10 playouts in any case can lead to reading errors, or only against a strong opponent?
The reading errors may occur against any opponent, but against weak opponents they will often not matter, as they happen only in complex fighting situations. And in such situations a weak opponent will often not be able to find the move that punishes the error.
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Re: KataGo Distributed Training and new networks

Post by And »

it means that a person still has a chance to defeat KataGo! :) and what value of playouts will probably be sufficient? and it depends on the network size (10...60 blocks)?
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Re: KataGo Distributed Training and new networks

Post by And »

15 and 16 game BadukAI - Sabaki 0:2 (5:11)


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Re: KataGo Distributed Training and new networks

Post by akigo »

And wrote:and what value of playouts will probably be sufficient? and it depends on the network size (10...60 blocks)?
I can't judge that. But I can report that they use 500 playouts on katagotraining.org for their rating games.
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Re: KataGo Distributed Training and new networks

Post by And »

@akigo

thanks a lot!
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Re: KataGo Distributed Training and new networks

Post by And »

17 and 18 game BadukAI - Sabaki 0:2 (5:13)


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Re: KataGo Distributed Training and new networks

Post by And »

19 and 20 game BadukAI - Sabaki 0:2 (5:15)


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Re: KataGo Distributed Training and new networks

Post by And »

21 and 22 game BadukAI - Sabaki 1:1 (6:16)


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Re: KataGo Distributed Training and new networks

Post by And »

23 and 24 game BadukAI - Sabaki 2:0
after 24 games BadukAI (40b optimized version 1.13.2, maxPlayouts 10, numSearchThreads 1) - Sabaki (40b s1110 maxPlayouts 10, numSearchThreads 1) 8:16


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Re: KataGo Distributed Training and new networks

Post by And »

BadukAI 1.14 (40b optimized version 1.13.2, maxPlayouts 20, numSearchThreads 1) - Sabaki (40b s1110 maxPlayouts 10, numSearchThreads 1, GraphSearch)
1 and 2 game 2:0


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Re: KataGo Distributed Training and new networks

Post by And »

3 and 4 game BadukAI - Sabaki 2:0 (4:0)


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