I saw that one. The question was unfortunate, but I might see a couple of points were it might be... unavoidable? I got my first Go World issues back when e-commerce for private citizens didn't exist. Scanned and put on a text-based FTP. I possibly have those files somewhere, yet. I couldn't buy them until years later, and I did. Both sets. Same with GoGoD. I have to assume some people have similar difficulties even these days. 80 USD for a single issue you want is a considerable expense in some budgets. Yes, even if you have an internet connection. I've met people who can't pay for a sleeping place but who *need* a phone as a safety line, or to call each other when there's a business opportunity (even if it's scrap metal). I don't know if that poster fit a profile that would make explain his recoil at the $80 tag. And, yes, sure, he might simply be spoiled.CDavis7M wrote:Which commentaries are you talking about? Videos online? Or in books/magazines? These days there are more and more low effort videos fueled by AI. We will soon see compilation AIs that can analyze the games, create variations, automatically generate commentary, and generate speech and the video to go with it... like the guy on Reddit who wanted to make a video about the Blood vomiting game can't be bothered to spend $80 for copies of Go Review and instead asks for piracy.
What I was talking about, anyhow, are any sort of commentaries which are actually commented. I don't really like comments from a computer screen (specially some programs are so damn... visually flat.. I simply can't recall what they said barely some seconds before; my visual brain doesn't have anything to latch on to [*]), but I can follow those if they're actually commented, and not a simple retell of the percentage with a background of chill out music. Besides that... anything goes. Blogs, magazines, videos, sgf's... I might even try to go for a audio-only podcast, see if I can follow it. Some methods make information easier to follow, but what I want is the information, not the method.
Which are *personally* memorable, sure. Some games rise above the background on their own, though. The ear reddening game, the blood vomiting game, the atomic bomb game, the 7th Kisei, the fourth AlphaGo... And, sure, some are more significant than others, but I kinda double dare you to say any of the games in "400 years of Go" is NOT significant. There doesn't seem to be anything similar with women's Go. Yet?Anyway, I guess it's hard to know which games were truly memorable unless you hear it from the player themselves.
I tried to find the book Mr. Fairbairn mentioned, but I couldn't find it, neither at Amazon-JP nor at the NK's site. Mind you, I searched for "30 years" and "women's go", since that was what I had. Yes, in Japanese.
That third image is quirky... That's a young girl's kimono, isn't it? I'd have thought that once they reached pro status, specially after the very beginning, they'd "grow" their kimono somehow. Obvioslu not to "old grandma" standards, but a bit more. Wasn't... Kita Fumiko? the one who had to dress like a nun for a while?Is it only memorable if you have to get dressed up?
Take care.
[*] Incidentally, that's why I followed Sibicky religiously when he was at the Center, but I've mostly swapped to Dwyrin now. At least he sometimes uses a real board, and his usual program is a bit more visually compelling.

