Yes, indeed! Remarkable, isn't it?hyperpape wrote: Consistently playing in 20 seconds is easy (almost impossibly easy--I often end up playing too fast) during main time, but somehow feels like a huge pressure in byo-yomi.
Kirby's Study Journal
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Bill Spight
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Re: Kirby's Study Journal
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- EdLee
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Kirby
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Re: Kirby's Study Journal
I like this idea a lot, and it shows that I didn't think about strategy too much. Recently, I watched a video, which was discussing a position: Black has just invaded at the 3-3. White has an option to block at 'a' or at 'b'. Considering the distance from the marked white stone, I felt inclined to play 'a': Because I felt that, with this direction, there's more potential around the marked area. However, the lecturer explained that a key point here was that this is gote for white. Black can respond, for example, with something like this: Just an illustration, but it was to point out that the choice here really made a difference. Comparatively, maybe white has less potential with the other direction, but can get sente, and take control: (Note: Upon later discussion, this could also be related to the fact that the marked stone is low.)ez4u wrote: Let's step back one move to the position below. (In the game White jumped down to 4 and Black descended at 10 next.) I think this is the natural timing to considerbelow. Right now 1 is a dual-purpose move, it strengthens White group and in doing so, threatens to invade at 9. Imagine that Black goes ahead and jumps in at
, which you were concerned about. The normal sequence to 8 ends in sente for White and allows the natural follow-up at
. This trade of the upper left for the upper right would leave White well positioned. The initial
is helpful in limiting what Black can achieve in the center.
Of course White should also think about whether to enclose the bottom around "a" before invading the upper right corner. Even if Black goes ahead and plays at 10, there are still invasion points on the top side.
-------------------------------------------------------------------------------------------
This reminds me a bit of your suggestion here:
Though
It strikes me that
Thank you.
I think the alternative you've given is certainly better than invading, like I did in the game. Invading is terrible, as my group on the right is already weak.ez4u wrote: ...
In the game, I think that invading the top was an overplay. However, by now simply jumping out is a pure defensive move. Would it have been better to simply go back to playbelow? If now
then
is easier to play. The stone at
is waiting to help out and since the gap at the top is still open, a jump around "a" threatens both the invasion of the top and turning behind the capping stone at
.
Still, I really like the sequence you provided earlier. I think it's got a great flow to it.
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Kirby
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Re: Kirby's Study Journal
This sounds reasonable. From the graph, I don't see a strong indicator to select move 100 (rather than another number before 125), but doing this would likely help with the position around move 125Bill Spight wrote: My first impression from the 30 min. graph is that you run into difficulty around move 125. That suggests to me that you have not planned adequately. Remember that often the answer to the question, "What do I do in this position?" is "Don't get into that position."May I suggest, following Jowa's advice, that you take time around move 100 to assess the position and plan your play?
I believe you are reading the graph correctlyBill Spight wrote: I don't know that you are playing too quickly. If you go into byo-yomi around move 146, then you have made around 73 moves in 30 min., or around 25 sec. per move. That does not seem too quick to me. (Or am I drawing the wrong conclusion from the graph?)
I like this idea.BillSpight wrote: How about setting aside 5 min. for assessment and planning at around move 100? And while we are at it, 5 min. for move 50 and 5 min. for move 30? (Following Jowa's advice.) I know that that comes to half your main time, but isn't main time for taking longer than 30 sec. on single moves?
To be honest, I sometimes feel sick of my attitude. I'm not exactly sure how to classify what I view to be a "difficult situation", but I get into a difficult situation, and often feel, "Why did I let myself get into this position?"...BillSpight wrote: BTW, what kinds of positions cause you to take the most time? That may suggest what to study.![]()
But more than this, what I'm really sick of is when I find myself playing so nonchalantly. I know that a position could have further thought, but I feel, "Well, I've been in a situation like this before. I can play this way. It'll probably be OK. Maybe there's a way to stop what I'm playing here, but my opponent probably won't find it."
The poisonous aspect of this attitude is... that it's sometimes correct. Sometimes my opponent doesn't respond in the most severe way, and I get away with it. As a result, I get an attitude that feels like, "There's a significant chance that if I don't exert much effort at all, I'll be in fine shape. I could exert a lot more effort to figure out the *right* solution, but there's a low probability that this will make a difference."
I hate this attitude. But I have it often.
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Kirby
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Announcement
So... This isn't working.
Just like last week, I went to the club last night. It was a lot of fun, but I played poorly. In one game in particular, there were too points where I made *very* simple mistakes, which were the result of not reading ahead by about two moves. It was very depressing.
I've played at least a game a day most days this month. It's not a terribly long time, but it's not terribly short, either. I told myself that I didn't have much time for tsumego or for studying pro games or for studying joseki. I'd just play games and review them. I usually have about 2 hours a night to spend on go, so this seemed like a reasonable amount of time to accomplish this.
But my play from yesterday's club game speaks to me that just playing these games, and going through and reviewing them is not enough. I've practiced go problems in the past, and I really feel that this was more effective for my play than playing games with no study at all.
Conclusion
Effective immediately, I play to take a more balanced approach to studying this game. I don't think that it's correct to stop playing altogether - I've done that in the past. Rather, I will play about 1-2 games a week and post them here. Since I only have about 2 hours a day, I will spend this time on the other days entirely devoted to two things:
* Go problems (I've tried this for studying in the past)
* Joseki (I've not tried this in the past)
Maybe I'll spend about an hour for each topic. I will continue to use this journal as a medium through which to post information about this on a daily basis. And, according to plan, I will post games as I have been between 1 and 2 times a week.
I've enjoyed just playing and reviewing games for the last month a lot, but from yesterday's club practice - it's just not enough. I have to spend time getting back into *learning* the game. And I hope that a more balanced approach can help me to achieve this.
Just like last week, I went to the club last night. It was a lot of fun, but I played poorly. In one game in particular, there were too points where I made *very* simple mistakes, which were the result of not reading ahead by about two moves. It was very depressing.
I've played at least a game a day most days this month. It's not a terribly long time, but it's not terribly short, either. I told myself that I didn't have much time for tsumego or for studying pro games or for studying joseki. I'd just play games and review them. I usually have about 2 hours a night to spend on go, so this seemed like a reasonable amount of time to accomplish this.
But my play from yesterday's club game speaks to me that just playing these games, and going through and reviewing them is not enough. I've practiced go problems in the past, and I really feel that this was more effective for my play than playing games with no study at all.
Conclusion
Effective immediately, I play to take a more balanced approach to studying this game. I don't think that it's correct to stop playing altogether - I've done that in the past. Rather, I will play about 1-2 games a week and post them here. Since I only have about 2 hours a day, I will spend this time on the other days entirely devoted to two things:
* Go problems (I've tried this for studying in the past)
* Joseki (I've not tried this in the past)
Maybe I'll spend about an hour for each topic. I will continue to use this journal as a medium through which to post information about this on a daily basis. And, according to plan, I will post games as I have been between 1 and 2 times a week.
I've enjoyed just playing and reviewing games for the last month a lot, but from yesterday's club practice - it's just not enough. I have to spend time getting back into *learning* the game. And I hope that a more balanced approach can help me to achieve this.
be immersed
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yoyoma
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Re: Kirby's Study Journal
This is probably cherry picking, but the two things I focused on from your post were:
Kirby wrote:not reading ahead by about two moves.
I don't see how your new plan is addressing this issue.Kirby wrote:I have to spend time getting back into *learning* the game.
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Kirby
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Re: Kirby's Study Journal
Hmm, I'm not sure if I get your point, so could you clarify?yoyoma wrote:This is probably cherry picking, but the two things I focused on from your post were:
...
I don't see how your new plan is addressing this issue.
The way I figured:
> This indicates that I need to do more go problems. If I'm not able to see an obvious move that's two moves ahead, then as ez4u mentioned earlier, maybe it's time for me to hit some go problems.Kirby wrote:not reading ahead by about two moves.
> I've experienced doing go problems before, and I've experienced playing games. But I've never really studied joseki in depth. I thought that joseki could contribute to learning more about the game, since if I can try to understand *why* things are joseki, then maybe I can understand more about go.Kirby wrote:I have to spend time getting back into *learning* the game.
That's where my new plan came from. It's entirely possible that I haven't thought of the most efficient way to do this, and if you have other ideas, they are by all means welcome.
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billywoods
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Re: Kirby's Study Journal
Go problems teach you to read deeply along a small number of branches locally until you find something that works, which is very useful, but is a solution to a very specific problem. In particular, it doesn't sound like your current problem.Kirby wrote:If I'm not able to see an obvious move that's two moves ahead
Do you know about this YouTube channel? (I found this a long time ago and I love the videos I've seen, but I never hear anyone talk about it.)Kirby wrote:joseki
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yoyoma
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Re: Kirby's Study Journal
I thought you could have read the 2 moves easily, but you simply didn't.
So you already have the ability to read those problems/situations, but you simply didn't. It's not a reading ability issue, it's something else.In one game in particular, there were too points where I made *very* simple mistakes, which were the result of not reading ahead by about two moves.
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Kirby
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Re: Kirby's Study Journal
Good point, billywoods. And thanks for the youtube link - I had not seen it.billywoods wrote:Go problems teach you to read deeply along a small number of branches locally until you find something that works, which is very useful, but is a solution to a very specific problem. In particular, it doesn't sound like your current problem.Kirby wrote:If I'm not able to see an obvious move that's two moves ahead
Do you know about this YouTube channel? (I found this a long time ago and I love the videos I've seen, but I never hear anyone talk about it.)Kirby wrote:joseki
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Kirby
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Re: Kirby's Study Journal
Do you know what it is?yoyoma wrote: So you already have the ability to read those problems/situations, but you simply didn't. It's not a reading ability issue, it's something else.
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yoyoma
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Re: Kirby's Study Journal
Haha I'm trying to be all zen-like and get you to answer it yourself.Kirby wrote:Do you know what it is?yoyoma wrote: So you already have the ability to read those problems/situations, but you simply didn't. It's not a reading ability issue, it's something else.
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Kirby
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Re: Kirby's Study Journal
I'll have to think about that... Thanks.yoyoma wrote:Haha I'm trying to be all zen-like and get you to answer it yourself.Kirby wrote:Do you know what it is?yoyoma wrote: So you already have the ability to read those problems/situations, but you simply didn't. It's not a reading ability issue, it's something else.
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- daal
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Re: Kirby's Study Journal
Admit it, you just want an excuse to get back to your old ways of not playing gote.Kirby wrote:
Because I felt that, with this direction, there's more potential around the marked area. However, the lecturer explained that a key point here was that this is gote for white. Black can respond, for example, with something like this: Just an illustration, but it was to point out that the choice here really made a difference. Comparatively, maybe white has less potential with the other direction, but can get sente, and take control:
Patience, grasshopper.
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Kirby
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Re: Kirby's Study Journal
OK, I admit it. But maybe more than that, I'm more and more confused by this game.daal wrote:...
Admit it, you just want an excuse to get back to your old ways of not playing gote.
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