Proper corner play?
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Aidoneus
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Proper corner play?
I've tried finding this cut by White at eidogo.com and ps.waltheri.net to no avail. I've experimented with extending, descending, and playing atari with rather disappointing results considering that it seems like it must be a very bad move to not appear at all in pro games or Kogo's dictionary. I hope that someone will be willing to give some variations or at least discuss what may be wrong with White's cut! Thank you in advance.
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DrStraw
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Re: Proper corner play?
W has a dead shape. If W now plays 'a' then B has to play in the corner to kill and so W has aji on the outside. But this early in the game it is hard to see how to use it. This means W's cut is too aggressive at this stage. With other stones on the board it may be possible to consider it.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
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Aidoneus
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Re: Proper corner play?
Yeah, I guess that context is everything. I tried the descent earlier today. I thought that White was dead till
. Suddenly, it seemed that I waited too long, or tenukied too much. So, I switched to trying to capture the outside group with
. I spent a lot of time thinking about it and thought that it would work, but it failed, or maybe I just went wrong. I played on a little while more, but I knew that I was lost.
This was my first 19 x 19 game in several days. I've been squeezing in a few 9 x 9 igowin games between finishing up spruce-up work around the house before going back to teaching. I think that I'll buy Attack & Defense with my first check.
This was my first 19 x 19 game in several days. I've been squeezing in a few 9 x 9 igowin games between finishing up spruce-up work around the house before going back to teaching. I think that I'll buy Attack & Defense with my first check.
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- Shawn Ligocki
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Re: Proper corner play?
Hi Aidoneus, I think your descent was good, but some of the follow-up plays were the real problem.
Note that in the normal Joseki, White gets life in sente so even if you kill in gote that could be a big improvement! But notice that you actually try to take sente by tenukiing at
. I haven't read this fully, but if you kill White and get sente, that is huge! and you should expect that White will get some advantage from the fight at least (and that the fight should be hard). Also note that at this point White's corner is in trouble, but your 2 groups are weak and cut, so they are not very safe either. You might want to play another move here rather than tenuki to guarantee that White is dead.
But the really glaring problems are
and
. You are being too greedy and creating 4(!) weak groups for your opponent to attack. If she kills any, that is a huge loss for you!
Instead of
, what about B2 (makes miai of C2 and A3)? Simply C2 may work as well. In either case, you have a shortage of liberties to worry about, but I think you are one move ahead.
As I mentioned above, this would be easier to read if you had not tenukied back at
, if you don't want to have a dangerous fight at
, then you can be happy to kill White's invasion in gote back in the early game.
Note that in the normal Joseki, White gets life in sente so even if you kill in gote that could be a big improvement! But notice that you actually try to take sente by tenukiing at
But the really glaring problems are
Instead of
As I mentioned above, this would be easier to read if you had not tenukied back at
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Aidoneus
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Re: Proper corner play?
Hi Shawn,Shawn Ligocki wrote:Hi Aidoneus, I think your descent was good, but some of the follow-up plays were the real problem.
Note that in the normal Joseki, White gets life in sente so even if you kill in gote that could be a big improvement! But notice that you actually try to take sente by tenukiing at. I haven't read this fully, but if you kill White and get sente, that is huge! and you should expect that White will get some advantage from the fight at least (and that the fight should be hard). Also note that at this point White's corner is in trouble, but your 2 groups are weak and cut, so they are not very safe either. You might want to play another move here rather than tenuki to guarantee that White is dead.
But the really glaring problems areand
. You are being too greedy and creating 4(!) weak groups for your opponent to attack. If she kills any, that is a huge loss for you!
Instead of, what about B2 (makes miai of C2 and A3)? Simply C2 may work as well. In either case, you have a shortage of liberties to worry about, but I think you are one move ahead.
As I mentioned above, this would be easier to read if you had not tenukied back at, if you don't want to have a dangerous fight at
, then you can be happy to kill White's invasion in gote back in the early game.
Yeah, I looked first at
Besides creating weak groups, the only thing I really know how to do is play gote moves.
Thank you for your comments!
- EdLee
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Hi Aidoneus,
It's an on-going quest. It requires knowledge and experience
in all aspects of Go: life-and-death, vital points, direction,
urgent v. big, shapes, tesujis, ko, sente & gote, liberties,
counting, assessment of the situation, attack & defense,
fighting skills, reading in general, end game, etc.
That's why it's so difficult! And it's related to your weak groups
management, too. Enjoy.
This is non-trivial.Aidoneus wrote:I'm desperately trying to sense when I can safely tenuki instead of following all the time.
It's an on-going quest. It requires knowledge and experience
in all aspects of Go: life-and-death, vital points, direction,
urgent v. big, shapes, tesujis, ko, sente & gote, liberties,
counting, assessment of the situation, attack & defense,
fighting skills, reading in general, end game, etc.
That's why it's so difficult! And it's related to your weak groups
management, too. Enjoy.
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Uberdude
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Re: Proper corner play?
A few years ago there was an 8d on KGS called takemeba who liked to play the side hoshi points and tengen for his first moves and let his opponent play in all 4 corners. He would then invade their 4-4 at 3-3 and if the opponent hane'd after block and crawl he would cut. The support of the two neighbouring side hoshis means you can't kill the corner, and having lived there his opponent was cut and would invariably suffer in the fighting that followed. Probably in such a situation hane was overplay and should just be extend.
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Aidoneus
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Re: Proper corner play?
Hi Ed, Uberdude, et al.:
I was too wenrou, so now I try too hard for xianshou. With a little help from my friends, I may get by or at least not drive into a ditch.
Thanks,
Bill
I was too wenrou, so now I try too hard for xianshou. With a little help from my friends, I may get by or at least not drive into a ditch.
Thanks,
Bill
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skydyr
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Re: Proper corner play?
Unless I'm misreading, I'm pretty sure black can still win the capturing race at
if he plays to capture with A10. It's 4 liberties to 4 liberties, so this has been big and unsettled for a while. White will connect under with the corner, but it's still the loss of a string of 10 stones or so for white that also connects all of black's groups locally. Alternatively, black may be able to take the corner by playing B2, but he will probably lose the outside group of 4 stones in exchange, which would save the 11 white stone group.
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Bill Spight
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Re: Proper corner play?
When you are not sure whether to tenuki or not, tenuki. If you are wrong, you will probably find out in the resulting fight, but if you take gote when you should not, no bell rings.Aidoneus wrote:I'm desperately trying to sense when I can safely tenuki instead of following all the time.
Last edited by Bill Spight on Thu Aug 07, 2014 8:32 am, edited 1 time in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- Shawn Ligocki
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Re: Proper corner play?
Oops, you're right. That doesn't quite work for black in the way I expected. Nice reading!Aidoneus wrote: Hi Shawn,
Yeah, I looked first atat c2 but after
at b2 I thought that I was too short of liberties. I actually spent most of the 7 minutes I took for this move looking at
at b2,
at c2, and
at a3 before giving it up as hopeless because of shortage of liberties again after
at b1,
at a2,
at f2. I guess that I misread that position in my head! (I really stink at corner L&D problems. I'm still working through the elementary problems from Cho Chikun's Encyclopedia of L&D at http://tsumego.tasuki.org/.)
Yes, this is a great thing to try in your games! And a slow road of learning for all of us. But now that you've had a chance to review your own game, here's the question: do you think you should have tenukied? Or kept playing locally?Besides creating weak groups, the only thing I really know how to do is play gote moves.I'm desperately trying to sense when I can safely tenuki instead of following all the time.
The fact that you would not be able to tenuki the normal joseki tells you that killing in gote is probably still an improvement. This is a useful trick I am trying to use more in my own games. To compare to the line if play you expected. If the new line is better, you have successfully punished your opponent for a misplay.
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Aidoneus
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Re: Proper corner play?
Hi skydyr,skydyr wrote:Unless I'm misreading, I'm pretty sure black can still win the capturing race atif he plays to capture with A10. It's 4 liberties to 4 liberties, so this has been big and unsettled for a while. White will connect under with the corner, but it's still the loss of a string of 10 stones or so for white that also connects all of black's groups locally. Alternatively, black may be able to take the corner by playing B2, but he will probably lose the outside group of 4 stones in exchange, which would save the 11 white stone group.
I spent about 3.5 minutes on
@Shawn: So, for a player of my limited skill, I probably should have killed White before leaving the area earlier. (I still have trouble sometimes distinguishing between when a group is mostly dead and all dead. Which leads me at times to waste moves when groups seem slightly alive to me. An opportunity to call out to The Princess Bride fans!)
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DrStraw
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Re: Proper corner play?
I would add to this that even if it is dangerous to tenuki then by doing so there is a good chance the opponent will follow you where you move anyway and you can come back to it later. The habit is low kyu players is that they always think their opponents last move is sente.Bill Spight wrote:When you are not sure whether to tenuki or not, tenuki. If you are wrong, you will probably find out in the resulting fight, but if you take gote when you should not, no bell rings.Aidoneus wrote:I'm desperately trying to sense when I can safely tenuki instead of following all the time.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
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Bill Spight
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Re: Proper corner play?
A few comments. 
Edit: Added a couple of variations.
Edit: Added a couple of variations.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.