Mortal Kombat, Portal 2

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CSamurai
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Mortal Kombat, Portal 2

Post by CSamurai »

So, I'm a fairly avid if mediocre gamer.

Today marks the release of two games that I've got, but sitting here at work, haven't gotten to play yet. I'll be picking up MK in about 5 hours, and Portal 2 will be waiting for me when I get home.

Now, I'm aware that fighting games aren't exactly high strategy, but if any of you are on XBox Live, and looking for a sparring partner, I'd love some people to play with (I'm not good enough for competition level play, but I'm apparently good enough that my local friends don't like to play fighting games with me. Which is the story of my gaming career.)

On the other end of the board, Portal 2 has a co-op campaign, and while I have friends who will likely play through it with me, I'd love to have more people to shoot through portals.

So, if you're interested in either of these games, drop me an IM and we can exchange XBL/Steam IDs. (I play Portal on PC, and fighting games on my Xbox.)
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Re: Mortal Kombat, Portal 2

Post by MountainGo »

I'll definitely be getting both those games... in months, when the price is down.
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Re: Mortal Kombat, Portal 2

Post by Solomon »

I got Portal 2, it's pretty good fun although it's pretty sad how stupid some of the puzzles make me feel sometime, I feel like if I spend more than 10 minutes on it I'm a total failure. I think I'm about halfway done with about 3 hours in; my Steam ID is SolC.
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Re: Mortal Kombat, Portal 2

Post by Monadology »

CSamurai wrote:Now, I'm aware that fighting games aren't exactly high strategy


I dunno, I've been trying to get into Street Fighter lately and it strikes me as being pretty strategic what with all the footsies and zoning. I have no idea if Mortal Kombat is like that though.

I'm planning on getting Portal 2 I think. Something just strikes me as weird about Portal co-op though. I mean, it makes perfect sense what with the necessity of every portal being double (an entrance and an exit) but it doesn't seem like a game I'd want to play co-op. Anyone played it? How has it gone?
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Re: Mortal Kombat, Portal 2

Post by Koosh »

Fighting game fans, eh?
How about this one? :mrgreen:
Ko is the best solution.
With Ko, I can keep eating and drinking until I am full.

Visit >>>Koosh's Study Journal<<<
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Re: Mortal Kombat, Portal 2

Post by Solomon »

Finally completed Portal 2 campaign in a little over 11 hours, pretty bad but I took my time :). A lot of times I should have just stayed on hold position and tried to gain as much information on the level to think things out rather than going straight for the things that were instinctively pleasing and not spamming portals in frustration when I was stumped :P. It was excruciating at times but highly enjoyable thanks to a great storyline. Felt a bit like solving tsumego really.

Now back to that other game...
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Re: Mortal Kombat, Portal 2

Post by Violence »

I dunno about all fighting games, but Smash Bros Melee, Street Fighter, and guilty gear are all hailed as pretty complex, deep games.
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Re: Mortal Kombat, Portal 2

Post by CSamurai »

Monadology wrote:
CSamurai wrote:Now, I'm aware that fighting games aren't exactly high strategy


I dunno, I've been trying to get into Street Fighter lately and it strikes me as being pretty strategic what with all the footsies and zoning. I have no idea if Mortal Kombat is like that though.

I'm planning on getting Portal 2 I think. Something just strikes me as weird about Portal co-op though. I mean, it makes perfect sense what with the necessity of every portal being double (an entrance and an exit) but it doesn't seem like a game I'd want to play co-op. Anyone played it? How has it gone?


In the coop game, you each get a portal gun with the capability to shoot 2 portals. Each player's portals are discreet, meaning blue's portals are connected to blue's portals, orange's portals are connected to by oranges portals. And you have to work together.

For instance, my roomate and I were on a level where you must allow your teamate to go ahead, and then he has to put out a portal for you to fall into, and an exit portal to catapult you up onto a ledge.

Of course, you can do fun things like, change the destination portal while they're falling so that rather than shooting out and flying up to the ledge, they're hurtled off sideways into a water filled pit, but who would do such a thing?

You Monster.

The Co-Op is great fun, and my roomate and I were laughing our heads off last night, as we accidentally on purpose messed with each other.
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