A rather violent game. (9 kyu vs 10 kyu)

Post your games here for other members to critique your play.
User avatar
Sevis
Lives with ko
Posts: 155
Joined: Wed Feb 16, 2011 9:14 am
Rank: KGS 6 kyu
GD Posts: 0
KGS: Sevis
Location: The Netherlands
Has thanked: 11 times

A rather violent game. (9 kyu vs 10 kyu)

Post by Sevis »

Just finished a quite brutal game. Added some comments on moves in the SGF; I'm mostly interested in how I could have improved my opening, as I think I was a little too busy chasing stuff around...



Also, I've recently noticed that I have almost no trouble when playing against 10-11 kyu players, but lose horribly whenever I'm against an 8-9 kyu; is there any kind of piece of knowledge that I should currently be trying to grasp?

Thanks,

Sevis
User avatar
jts
Oza
Posts: 2664
Joined: Sat Sep 18, 2010 4:17 pm
Rank: kgs 6k
GD Posts: 0
Has thanked: 310 times
Been thanked: 634 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by jts »

20: Too early for G2, I think. You should be happy to let him crawl along the second line at this stage of the game, so unless you are certain that you can kill him if he doesn't respond (if you can't, it's not sente), don't play it yet. Harassing d10 is a higher priority.
28: Same comment as move 20. Note that your variation is wrong... even after W captures, if B does nothing it's seki.
44: Read out the knight's move (o9). Black's stones have no base: capturing them firmly would be fine, if you can, but attacking them at a distance is a more sound strategy in general.

The sequence through 100 strikes me as pretty bad for you (relative to what you could have hoped for). Weak black stones at k4 and d10 are connected and 120% safe.

From this game I might guess that the main difference between crushing DDK's and getting crushed by SDK's is that you make lots of medium-sized gote moves, which the former treat as sente, and which the latter ignore. When your opponent responds to a gote move, that is a huge gain for you; but if you play gote moves too early, your opponent will always have the initiative.

But it also seems that you haven't learned yet how to subtly apply pressure to weak enemy groups, and make huge profits while your opponent saves them. "Attack and Defense" from Kiseido is really good for that.

It's hard to say anything definitive, though. :b5: was a 3-3 invasion. Stronger players won't give you gifts like that. Why don't you post a couple of the games that you lost?
User avatar
Joaz Banbeck
Judan
Posts: 5546
Joined: Sun Dec 06, 2009 11:30 am
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Location: Banbeck Vale
Has thanked: 1080 times
Been thanked: 1434 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Joaz Banbeck »

20: That is at best a big endgame move. It is gote.( I think) Why do you need it now? If he takes it himself, you just reply with H3 and thank him.
Bigger and better would be something like F11, pushing him toward your wall.

44: I would have played L5 or Q8.

76: You are way over-extended here. If you must continue attacking, do so with a solid move like J7 which creates no more weaknesses. Better might be patching weaknesses with R9.
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207
User avatar
Joaz Banbeck
Judan
Posts: 5546
Joined: Sun Dec 06, 2009 11:30 am
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Location: Banbeck Vale
Has thanked: 1080 times
Been thanked: 1434 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Joaz Banbeck »

Sevis wrote:..

Also, I've recently noticed that I have almost no trouble when playing against 10-11 kyu players, but lose horribly whenever I'm against an 8-9 kyu; is there any kind of piece of knowledge that I should currently be trying to grasp?


Yes: that you are 10K :lol:

Seriously, the best short piece of advice would be 'make fist before striking'. You attack precipitously, leaving weaknesses in your own position. If your attack does not result in an immediate kill, your opponent eventually exploits those weaknesses.
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207
User avatar
Toge
Lives in gote
Posts: 313
Joined: Tue May 18, 2010 11:11 am
Rank: KGS dan
GD Posts: 0
KGS: Toge
Has thanked: 36 times
Been thanked: 63 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Toge »

I think your opening was just fine. Black made a bad move by invading at 3x3 right away and you even solved the L&D problem there in the corner. Play like that and games are over before they even truly begin.

54 variation: yes it would. That's a good tactic to first increase liberties and then cast a net.

74: one thing to watch out for is overplaying. White now gets cut but what's even worse is that he tries to save these stones.

84 variation: the ko is not very important. The bottom group is clearly alive and the left group can certainly make two eyes at the edge with 2 consecutive moves (ko threat and carrying it out)

90: this move I think would be better spent to defend the now heavy g7 group. Black will live most certainly and being over-committed to killing is poor strategy.

146: this was overplay. Better to just connect. Make sure the group lives, but otherwise leave these small corridor plays to the later parts of endgame.
User avatar
Joaz Banbeck
Judan
Posts: 5546
Joined: Sun Dec 06, 2009 11:30 am
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Location: Banbeck Vale
Has thanked: 1080 times
Been thanked: 1434 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Joaz Banbeck »

Does 250 at C19 kill? I'm too lazy to read it out.
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207
User avatar
Sevis
Lives with ko
Posts: 155
Joined: Wed Feb 16, 2011 9:14 am
Rank: KGS 6 kyu
GD Posts: 0
KGS: Sevis
Location: The Netherlands
Has thanked: 11 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Sevis »

Thank you for the comments, everyone.

I had indeed noticed a ridiculous number of weaknesses that were left over, but attacking some more seemed like a better idea at the time. I'll try to get a game against a stronger player up sometime soon.

I think 250 leads to a ko:

Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | 4 3 1 . X . .
$$ | 5 2 6 X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]
red_z06
Dies with sente
Posts: 79
Joined: Thu May 05, 2011 7:26 pm
Rank: was IGS 1d in 2002
GD Posts: 0
KGS: red_z06
Been thanked: 2 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by red_z06 »

It would be difficult for ddk to ignore capture. But, there is a saying "Catch stones and lose" Sometimes it is good to sit back and count how many point each move is worth. Not sure if you figured out the seki. But, 29, 31 gained you exactly 8 points gote. That is 4 points each move. Since it is a point race, think about places that are worth more than 4 points each.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by daniel_the_smith »

A few words about the business in the lower left.

That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Bill Spight »

Sevis wrote:Thank you for the comments, everyone.

I had indeed noticed a ridiculous number of weaknesses that were left over, but attacking some more seemed like a better idea at the time. I'll try to get a game against a stronger player up sometime soon.

I think 250 leads to a ko:

Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | 4 3 1 . X . .
$$ | 5 2 6 X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | . 2 1 . X . .
$$ | 4 3 . X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


I think that :b2: makes a better ko for Black, as a rule. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
illluck
Lives in sente
Posts: 1223
Joined: Sun Apr 25, 2010 5:07 am
Rank: OGS 2d
GD Posts: 0
KGS: illluck
Tygem: Trickprey
OGS: illluck
Has thanked: 736 times
Been thanked: 239 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by illluck »

250 at B18 seems to kill?
User avatar
Dusk Eagle
Gosei
Posts: 1758
Joined: Tue Apr 20, 2010 4:02 pm
Rank: 4d
GD Posts: 0
Has thanked: 378 times
Been thanked: 375 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Dusk Eagle »

@Daniel: For your variation at :w30:, black would not play :b31: but would tenuki, leaving a seki shape. For some reason I also thought white had a kill at first, but (at least by :w30:,) white does not.
We don't know who we are; we don't know where we are.
Each of us woke up one moment and here we were in the darkness.
We're nameless things with no memory; no knowledge of what went before,
No understanding of what is now, no knowledge of what will be.
User avatar
daniel_the_smith
Gosei
Posts: 2116
Joined: Wed Apr 21, 2010 8:51 am
Rank: 2d AGA
GD Posts: 1193
KGS: lavalamp
Tygem: imapenguin
IGS: lavalamp
OGS: daniel_the_smith
Location: Silicon Valley
Has thanked: 152 times
Been thanked: 330 times
Contact:

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by daniel_the_smith »

Dusk Eagle wrote:@Daniel: For your variation at :w30:, black would not play :b31: but would tenuki, leaving a seki shape. For some reason I also thought white had a kill at first, but (at least by :w30:,) white does not.


Ah, good point, I left that variation in from the original sgf and obviously didn't pay enough attention to it :)
That which can be destroyed by the truth should be.
--
My (sadly neglected, but not forgotten) project: http://dailyjoseki.com
mitsun
Lives in gote
Posts: 553
Joined: Fri Apr 23, 2010 10:10 pm
Rank: AGA 5 dan
GD Posts: 0
Has thanked: 61 times
Been thanked: 250 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by mitsun »

Bill Spight wrote:
Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | . 2 1 . X . .
$$ | 4 3 . X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]

I think that :b2: makes a better ko for Black, as a rule. :)

Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | . . 3 . X . .
$$ | . 1 2 X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]

But for W, killing without ko trumps that rule :)
User avatar
Sevis
Lives with ko
Posts: 155
Joined: Wed Feb 16, 2011 9:14 am
Rank: KGS 6 kyu
GD Posts: 0
KGS: Sevis
Location: The Netherlands
Has thanked: 11 times

Re: A rather violent game. (9 kyu vs 10 kyu)

Post by Sevis »

Bill Spight wrote:
Sevis wrote:Thank you for the comments, everyone.

I had indeed noticed a ridiculous number of weaknesses that were left over, but attacking some more seemed like a better idea at the time. I'll try to get a game against a stronger player up sometime soon.

I think 250 leads to a ko:

Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | 4 3 1 . X . .
$$ | 5 2 6 X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


Click Here To Show Diagram Code
[go]$$Wc
$$ -------------
$$ | . 2 1 . X . .
$$ | 4 3 . X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


I think that :b2: makes a better ko for Black, as a rule. :)


Why would this be a better ko?

Click Here To Show Diagram Code
[go]$$Wc :b2: elsewhere
$$ -------------
$$ | 4 O O . X 3 .
$$ | 1 X X X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


It seems to me, that in this variation, after white has one the ko once, he must win it again, as it takes three moves to kill.


Click Here To Show Diagram Code
[go]$$Wc :b2: elsewhere
$$ -------------
$$ | 1 . O . X . .
$$ | X O 3 X X O .
$$ | X X X O X O O
$$ | O O O O O . .
$$ | . . . . . . .
$$ | . . . . . . .[/go]


Here, everything is clearly dead.


I see that the plays in the corner were a bad idea... I have the feeling I should simply forbid myself from playing on the second line until turn 50 or so, unless joseki calls for it. :)
Post Reply