Don't feel able to fully review this myself:

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Boidhre
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Don't feel able to fully review this myself:

Post by Boidhre »



I feel that B138 lost me the game, that if I had left F13 die and just played E15 or similar instead that I'd have been in better shape. I'm also wondering about the, I assume, loads of poor moves I made that I'm not able to see. Was I right to not mind him invading the upper left side and just seeking to contain him without making contact? (i.e. is B126 a bad move, should I have gone to B14 or E13 perhaps?) I feel I handled this invasion rather badly and that up to this point my play was ok for my level and would like some advice here.

My apologies if this game is of poorer quality than what should be posted here. I've only been playing for 2 weeks (played a little 9x9 7 years ago but less than 10 games) and this is my fifth game at 19x19 in total so I'm really in a place where I could use pointers. :)
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Re: Don't feel able to fully review this myself:

Post by jts »

Welcome (back) to go! Some ideas on the beginning:

2: This is a good idea, but in general you want stones to be spread out as far from each other as possible while still achieving their goal; for this reason, R6, Q6, and R7 are much more common responses to O3 than R5.

8: One crucial idea in Go is that in any brawl, the guy who brings the most friends to the fight is going to win. That's why, all else equal, moves like We3 that are very close to enemy stones are dubious: after Bd3, black is ahead in the fight, two stones to one. But when you play elsewhere, now white can add a stone; suddenly, he is ahead. (As an added bonus, in this position D3 blocks off the corner.)

14-32: Excellent sequence! Very advanced.

34: This is a wasted move, almost like passing. White cannot cut directly by playing at Q15 (Bq14 captures). If W threatens to cut by playing Q14, after Bq15, the lonely white stone accomplishes nothing. --- Instead, B should play to tighten his grasp over the territory in the shadow of his huge wall. Br11 refuses to let white live anywhere on the side: Bk10 makes a huge framework in the center.

60: Another wasted move. W has no way to capture these stones. If he plays S14, capture him by playing R14. Keep up the attack on W by playing around L9.
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Post by EdLee »

Boidhre,
Boidhre wrote:Boidhre [19k?]: this is like my 5th game
Try to finish 100 games as quickly as you can. :)

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Re: Don't feel able to fully review this myself:

Post by Bill Spight »

For a beginner you play very well. :)


Some comments:



Main focus: Avoid unnecessary plays.
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Re: Don't feel able to fully review this myself:

Post by cyclops »

Great reviews here again. Really pointing out the important, not too complicated things. Here my minor details.
With 148 and 150 you (black) did a good job to separate two white groups. Then at 152 you unnecessarily sacrifice the cutting stones. Defending them does not only gain you 4 goods points immediately but it also has good follow up and better serves your attack than the 152 you played in the game. Further you can expect to gain from the cut in the endgame. Defending against the atari can't be bad here unless you see something really big or urgent. Another way to look at it is that the defense against the atari is clearly better than the atari itself.
At he end of the game you both indicated that you didn't know who was going to win. In case you care it is better not to pass until the boundaries are better defined. As long as you play neutral points you won't suffer. It would get you one more point here.
Last edited by cyclops on Tue Mar 06, 2012 7:57 am, edited 1 time in total.
Boidhre
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Re: Don't feel able to fully review this myself:

Post by Boidhre »

Thank you all very much for your comments and reviews. Definitely some stuff to work with there.
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Re: Don't feel able to fully review this myself:

Post by Boidhre »

So, based on that game what do I need to do the most work on? I'm drilling basic problems to try and get patterns into my head, what kind of books should I be reading? Or is it just a matter of doing what I'm doing and putting in the games and learning from my losses?
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Re: Don't feel able to fully review this myself:

Post by jts »

Boidhre wrote:So, based on that game what do I need to do the most work on? I'm drilling basic problems to try and get patterns into my head, what kind of books should I be reading? Or is it just a matter of doing what I'm doing and putting in the games and learning from my losses?

You don't need to worry about books yet. Purely from the point of view of improvement, playing lots of games will help you the most, reviewing those games with stronger players will help you a great deal as well (try the KGS teaching ladder or the beginner room, if you play on KGS - posting games here works too, of course!), and then doing tons of life and death will greatly speed up your progress.

However, if you want to read a book anyway because you like books, I would recommend either a book on tesuji (such as "Tesuji" by James Davies, in the Elementary Go Series) or Kageyama's "Lessons on the Fundamentals of Go."
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Re: Don't feel able to fully review this myself:

Post by karaklis »

Boidhre wrote:I'm drilling basic problems to try and get patterns into my head, what kind of books should I be reading?

Play a lot of games is the basic advice in the double-digit-kyu area.
"Graded Go Problems for Beginners, Vol.2" is a good book for studying basic patterns. You could also sign up at 321go.org and do the course and the exercise.
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Re: Don't feel able to fully review this myself:

Post by Bill Spight »

IMHO, the advice of playing a lot of games has a caveat. Play stronger players. (If your purpose is advancement.) Play SDKs and dans. You should be an SDK yourself within months. :)
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Re: Don't feel able to fully review this myself:

Post by Boidhre »

jts wrote:However, if you want to read a book anyway because you like books, I would recommend either a book on tesuji (such as "Tesuji" by James Davies, in the Elementary Go Series) or Kageyama's "Lessons on the Fundamentals of Go."


Yeah, I'm one of those people who likes reading about theory even when it isn't necessarily what I need at the moment. :)

karaklis wrote:Play a lot of games is the basic advice in the double-digit-kyu area.
"Graded Go Problems for Beginners, Vol.2" is a good book for studying basic patterns. You could also sign up at 321go.org and do the course and the exercise.


Yeah, I'm working through 321go and gochild at the moment as well as doing 30k-20k problems on goproblems. Should I be going for loads of easy problems or a mix of hard and easy?

Bill Spight wrote:IMHO, the advice of playing a lot of games has a caveat. Play stronger players. (If your purpose is advancement.) Play SDKs and dans. You should be an SDK yourself within months.


Hmm, I can't see many SDKs willing to play with a 22k player! I also have the issue of two young kids making getting a lot of games in awkward. Would a good AI set to a difficulty level that beats me handily be useful as a sparring partner for when I can't give my undivided attention for an hour to a game along with playing on KGS?
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Re: Don't feel able to fully review this myself:

Post by oren »

Boidhre wrote:Hmm, I can't see many SDKs willing to play with a 22k player! I also have the issue of two young kids making getting a lot of games in awkward. Would a good AI set to a difficulty level that beats me handily be useful as a sparring partner for when I can't give my undivided attention for an hour to a game along with playing on KGS?


You can try dragongoserver.net. I play there and it's nice to be able to start and stop playing when you need to. I'd be willing to play if you want. Always better to play people than AI. :)
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Re: Don't feel able to fully review this myself:

Post by Boidhre »

oren wrote:
Boidhre wrote:Hmm, I can't see many SDKs willing to play with a 22k player! I also have the issue of two young kids making getting a lot of games in awkward. Would a good AI set to a difficulty level that beats me handily be useful as a sparring partner for when I can't give my undivided attention for an hour to a game along with playing on KGS?


You can try dragongoserver.net. I play there and it's nice to be able to start and stop playing when you need to. I'd be willing to play if you want. Always better to play people than AI. :)


The problem with turn based for me is that I feel I need to go through quite a few games relatively quickly to show flaws and correct mistakes and I can't really do that on DGS. A few months into this I could see DGS being invaluable but right now I worry that I'll be playing games and by the mid game have advanced a fair bit because of my low standard at the moment and finding the games very frustrating because of early mistakes that I wouldn't now make etc.

And at my low level, is an AI really going to be that detrimental?

Edit: My thinking is, that a decent AI's play can't be any worse for teaching bad habits as playing other high DDKs.
Last edited by Boidhre on Tue Mar 06, 2012 1:04 pm, edited 2 times in total.
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Re: Don't feel able to fully review this myself:

Post by Bill Spight »

Boidhre wrote:
Bill Spight wrote:IMHO, the advice of playing a lot of games has a caveat. Play stronger players. (If your purpose is advancement.) Play SDKs and dans. You should be an SDK yourself within months.


Hmm, I can't see many SDKs willing to play with a 22k player! I also have the issue of two young kids making getting a lot of games in awkward. Would a good AI set to a difficulty level that beats me handily be useful as a sparring partner for when I can't give my undivided attention for an hour to a game along with playing on KGS?


During my first year of play I never played anyone weaker than 5 kyu. And the 5 kyu gave me only 4 stones. ;) For the first six months I played around three games per week. Then I started playing with my girlfriend's father, who was a 2 dan, and my total went up to five to ten games per week. :)

As for stronger players who will not play teaching games with beginners, I do not hold them in high regard. I think that you can find a lot of strong opponents. :)
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Re: Don't feel able to fully review this myself:

Post by Boidhre »

Bill Spight wrote:
Boidhre wrote:
Bill Spight wrote:IMHO, the advice of playing a lot of games has a caveat. Play stronger players. (If your purpose is advancement.) Play SDKs and dans. You should be an SDK yourself within months.


Hmm, I can't see many SDKs willing to play with a 22k player! I also have the issue of two young kids making getting a lot of games in awkward. Would a good AI set to a difficulty level that beats me handily be useful as a sparring partner for when I can't give my undivided attention for an hour to a game along with playing on KGS?


During my first year of play I never played anyone weaker than 5 kyu. And the 5 kyu gave me only 4 stones. ;) For the first six months I played around three games per week. Then I started playing with my girlfriend's father, who was a 2 dan, and my total went up to five to ten games per week. :)

As for stronger players who will not play teaching games with beginners, I do not hold them in high regard. I think that you can find a lot of strong opponents. :)


Thanks, I'll start asking on KGS for them.
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