This version fixes a problem with warning message boxes and adds 3 features requested here or at SL:
- full screen mode
timing only for game engines
possibility to insert a node with no move in the game tree
Feedback welcome!
Amazing. I was just wishing yesterday that I could do this in Drago.Gilles wrote:
- possibility to insert a node with no move in the game tree
To get result statistics without too much user intervention, a program would have to implement a tournament mode enabling to:Mike Novack wrote:There are uses for engine vs engine
This has been tested on xp and w7. I would be interested in if you could get more information by looking at the gtp window and comparing with what happends on the command line.skan wrote:I can't get Drago working with the Pachi engine.
Could you tell me what test to do or how the get logs, please?Gilles wrote:This has been tested on xp and w7. I would be interested in if you could get more information by looking at the gtp window and comparing with what happends on the command line.skan wrote:I can't get Drago working with the Pachi engine.
Code: Select all
-d 0OK, Thanksblade90 wrote:pachi works with Drago if you use the parameter:Without the parameter pachi doesn't make a move (or very slowly).Code: Select all
-d 0
Edit: Thanks for the update! Drago is a great program and I use it to play against engines.
So good to readblade90 wrote:Drago is a great program
HiGilles wrote:So good to readblade90 wrote:Drago is a great programThanks!
Drago comes with the "-d 0" setting for pachi. However, pachi seems to require a lot of memory. For instance, I have to close my browser to make it work on my netbook with 1GB RAM.
For the same reason, pachi pattern files should be used only if a lot of memory is available.