I have just read an article from sensei's about Sunjang Baduk, - http://senseis.xmp.net/?SunjangBaduk and maybe this can be a nice adoption for Kaya
There is a own scoring method for Sunjang Baduk, and this seems to be a problem, - http://senseis.xmp.net/?SunjangBadukCounting but Sunjang Baduk doesn't look bad with Japanese or Chinese scoring.
Last edited by rlaalswo on Mon Jul 23, 2012 10:11 am, edited 1 time in total.
rlaalswo wrote:I have just read an article from sensei's about Sunjang Baduk, - http://senseis.xmp.net/?SunjangBaduk and maybe this can be a nice adoption for Kaya
There is a own scoring method for Sunjang Baduk, and this seems to be a problem, - http://senseis.xmp.net/?SunjangBadukCounting but I think Sunjang Baduk is not bad with Japanese or Chinese scoring.
Actually last week i was reminded by my original ideas of fix start-games. Sujang is an example,but also, figure having pre-set challenges or fusekis. So you can open a game like "chinese fuseki" . Or a close professional game, where you can play the yose with someone else to practice that specifically.
Tibetan Ko is the most trivial rule to code. With every game of it I play, I am less inclined to believe that it completely changes the nature of the game.