Will do! Sometimes the machine says I'm 6 kyu now, but if I slack off my attention, it whacks me back down. I've noticed that as a general issue that I need to work on; sometimes I'll make moves that are bad, when I really know better, because I don't think them through. One of the hazards of grabbing a few minutes at a time when you can, I guess.
My second objective in all this, which I haven't talked about yet, is that I would like to substantially increase the interest in Go within the US. We have a real problem here with not enough people entering STEM fields (Science, Technology, Engineering, and Math), and it's getting worse. I think a radically larger interest in Go could help with that problem. Go also teaches people to think logically through possiblities, and to realize that actions have consequences. The current failure to do so constributes to a lot of the social problems we have here.
But, the second is a much harder objective. As far as the core "Go Teaching Engine"...curriculum, educational text, diagrams...I'm now convinced we don't need anything better than what Bruce has already done. It's all there. What's missing for this second objective is a "wrapper" and enhanced flow that meets the needs of marketing in the US: It needs to be visually striking, easy to start, and produce noticeable rewards both quickly, and measurably as you progress. If that seems sort of shallow, that's because it sort of is, but that's the way it is in the US.
So, for Phase II, I really need to find game designers, program flow controllers, educational theorists, and marketeers. Bruce has already done the intellectual heavy lifting of creating the actual Go teacher.
But, that's a bigger problem, which may wait for a while.
Thanks to all for your interest!
