I have been using another definition of a real eye, that I think is logically very sound, but not that easy to apply in practice. Something along the lines of it being a real eye if none of the stones that surround it can be put in atari. I might be better of using something simpler, even if it only works 99% of the time. (Not saying this is the case here; I don't know.)billywoods wrote:It's a real eye for black if and only if black controls all or all but one of the corners"
Solving life-and-death tsumegos by trial and error
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Re: Solving life-and-death tsumegos by trial and error
Regards,
Peter
Peter
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Bill Spight
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Re: Solving life-and-death tsumegos by trial and error
Defining an eye is not easy.PeterPeter wrote:I have been using another definition of a real eye, that I think is logically very sound, but not that easy to apply in practice. Something along the lines of it being a real eye if none of the stones that surround it can be put in atari. I might be better of using something simpler, even if it only works 99% of the time. (Not saying this is the case here; I don't know.)billywoods wrote:It's a real eye for black if and only if black controls all or all but one of the corners"
Here is a cute example from http://senseis.xmp.net/?TwoEyeFormation .
OC, such formations are rare.
There are eyes that count for independent life and those that do not. As a practical rule of thumb, these are the types of eyes that count for independent life.
(From http://senseis.xmp.net/?Eye )
The points indicated by
You might also be interested in this page. http://senseis.xmp.net/?TopologicalLife
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Re: Solving life-and-death tsumegos by trial and error
I'd like to continue this thread, because I am interested in how we look at and understand the points in a shape that may or may not become eyes. Here is a random and relatively simple sample problem taken from Logan's Go Problem & Pro Game Journal:
My first thought is that the triangled points can never become eyes, which leaves me to look for them within the 7 shaded points.
What I'm curious about is what happens next in your minds. Do you imagine the space being divided for example at b or e? Do you see certain points as being easier to protect, for example at d or c? Do you visualize a black stone for example at b or e and find the shape pleasing? Do you visualize the damage a white stone might do for example at e destroying the potential for the adjacent points of d, b and f to become separate eyes?
I'm guessing that any stronger player will respond: none of the above - my pattern recognition instantly saw that either b or e would create a living shape, both serving to protect eyes at d and c. Perhaps a more difficult problem could illustrate your thought process better?
In any case, my original thought was that it would be great if I could start my search for the correct sequence by seeing the best possible eyes just pop out at me, and select moves that keep these particular eyes viable. Is this a useful or useless approach?
My first thought is that the triangled points can never become eyes, which leaves me to look for them within the 7 shaded points.
What I'm curious about is what happens next in your minds. Do you imagine the space being divided for example at b or e? Do you see certain points as being easier to protect, for example at d or c? Do you visualize a black stone for example at b or e and find the shape pleasing? Do you visualize the damage a white stone might do for example at e destroying the potential for the adjacent points of d, b and f to become separate eyes?
I'm guessing that any stronger player will respond: none of the above - my pattern recognition instantly saw that either b or e would create a living shape, both serving to protect eyes at d and c. Perhaps a more difficult problem could illustrate your thought process better?
In any case, my original thought was that it would be great if I could start my search for the correct sequence by seeing the best possible eyes just pop out at me, and select moves that keep these particular eyes viable. Is this a useful or useless approach?
Patience, grasshopper.
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Re: Solving life-and-death tsumegos by trial and error
What about "seeing" some shapes you might want to prevent ?
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Re: Solving life-and-death tsumegos by trial and error
On this subject, I stumbled upon this page on Sensei's which is very helpful:
http://senseis.xmp.net/?PlacementPrinciples
http://senseis.xmp.net/?PlacementPrinciples
Regards,
Peter
Peter
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Bill Spight
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Re: Solving life-and-death tsumegos by trial and error
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Solving life-and-death tsumegos by trial and error
Oops!Shaddy wrote:5 at 6 lives.Bill Spight wrote:
Well, the caption is correct.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.