Solving life-and-death tsumegos by trial and error

If you're new to the game and have questions, post them here.
User avatar
PeterPeter
Lives with ko
Posts: 285
Joined: Wed Oct 03, 2012 1:11 am
GD Posts: 0
Location: UK
Has thanked: 42 times
Been thanked: 52 times

Re: Solving life-and-death tsumegos by trial and error

Post by PeterPeter »

billywoods wrote:It's a real eye for black if and only if black controls all or all but one of the corners"

I have been using another definition of a real eye, that I think is logically very sound, but not that easy to apply in practice. Something along the lines of it being a real eye if none of the stones that surround it can be put in atari. I might be better of using something simpler, even if it only works 99% of the time. (Not saying this is the case here; I don't know.)
Regards,

Peter
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Solving life-and-death tsumegos by trial and error

Post by Bill Spight »

PeterPeter wrote:
billywoods wrote:It's a real eye for black if and only if black controls all or all but one of the corners"

I have been using another definition of a real eye, that I think is logically very sound, but not that easy to apply in practice. Something along the lines of it being a real eye if none of the stones that surround it can be put in atari. I might be better of using something simpler, even if it only works 99% of the time. (Not saying this is the case here; I don't know.)


Defining an eye is not easy. :) The topic has generated much discussion on Sensei's Library.

Here is a cute example from http://senseis.xmp.net/?TwoEyeFormation .

Click Here To Show Diagram Code
[go]$$B Two-eye-formation with four black strings
$$ . . . . . . . . . . . . . . . . .
$$ . . . O O . . . . . . . O O . . .
$$ . . . O . O O O O O O O . O . . .
$$ . . . O O O X X X X X O O O . . .
$$ . . . . O X X O O O X X O . . . .
$$ . . . . O X O . O . O X O . . . .
$$ . . O O O X O O O O O X O O O . .
$$ . . O X X . X X X X X . X X O . .
$$ . . O X O X O O O O O X O X O . .
$$ . O O X O X O . O . O X O X O O .
$$ . O X X O X X O O O X X O X X O .
$$ . O X O O O X X X X X O O O X O .
$$ . O X O . O O O O O O O . O X O .
$$ . O X O O X X X X X X X O O X O .
$$ . O X X X X O O O O O X X X X O .
$$ . O O O O O O . . . O O O O O O .
$$ . . . . . . . . . . . . . . . . .[/go]


:shock: :mrgreen:

OC, such formations are rare.

There are eyes that count for independent life and those that do not. As a practical rule of thumb, these are the types of eyes that count for independent life.

Click Here To Show Diagram Code
[go]$$B Single point eyes
$$ . . . . . . . . . . . . . . |
$$ . . . . . . . . . . . . . . |
$$ . . B X B . . . . . . . B X |
$$ . . X C X . . . . . . . X C |
$$ . . . X B . . . . . . . B X |
$$ . . . . . . . . . . . . . . |
$$ . . . . . . . . . . . . . . |
$$ . . . . . . . . . . . . B X |
$$ . . . . . . . . . . . . X C |
$$ ----------------------------[/go]


(From http://senseis.xmp.net/?Eye )

The points indicated by :bc: are occupied or controlled by Black. Note that Black controls one diagonal of the corner eye, two diagonals of the side eye, and three diagonals of the center eye.

You might also be interested in this page. http://senseis.xmp.net/?TopologicalLife :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
User avatar
daal
Oza
Posts: 2508
Joined: Wed Apr 21, 2010 1:30 am
GD Posts: 0
Has thanked: 1304 times
Been thanked: 1128 times

Re: Solving life-and-death tsumegos by trial and error

Post by daal »

I'd like to continue this thread, because I am interested in how we look at and understand the points in a shape that may or may not become eyes. Here is a random and relatively simple sample problem taken from Logan's Go Problem & Pro Game Journal:


Click Here To Show Diagram Code
[go]$$B Black to play
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | . X X X O O . . . . .
$$ | . . . X X O . O . . .
$$ | . . . . . . . . . . .
$$ ----------------------[/go]


My first thought is that the triangled points can never become eyes, which leaves me to look for them within the 7 shaded points.

Click Here To Show Diagram Code
[go]$$B shaded
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | T X X X O O . . . . .
$$ | ? ? ? X X O . O . . .
$$ | ? ? ? ? T . . . . . .
$$ ----------------------[/go]


Click Here To Show Diagram Code
[go]$$B alphabetical
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | . X X X O O . . . . .
$$ | a b c X X O . O . . .
$$ | d e f g . . . . . . .
$$ ----------------------[/go]


What I'm curious about is what happens next in your minds. Do you imagine the space being divided for example at b or e? Do you see certain points as being easier to protect, for example at d or c? Do you visualize a black stone for example at b or e and find the shape pleasing? Do you visualize the damage a white stone might do for example at e destroying the potential for the adjacent points of d, b and f to become separate eyes?

I'm guessing that any stronger player will respond: none of the above - my pattern recognition instantly saw that either b or e would create a living shape, both serving to protect eyes at d and c. Perhaps a more difficult problem could illustrate your thought process better?

In any case, my original thought was that it would be great if I could start my search for the correct sequence by seeing the best possible eyes just pop out at me, and select moves that keep these particular eyes viable. Is this a useful or useless approach?


Click Here To Show Diagram Code
[go]$$B particularly good eye potential?
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | . X X X O O . . . . .
$$ | . . C X X O . O . . .
$$ | C . . . . . . . . . .
$$ ----------------------[/go]
Patience, grasshopper.
User avatar
Cassandra
Lives in sente
Posts: 1326
Joined: Wed Apr 28, 2010 11:33 am
Rank: German 1 Kyu
GD Posts: 0
Has thanked: 14 times
Been thanked: 153 times

Re: Solving life-and-death tsumegos by trial and error

Post by Cassandra »

What about "seeing" some shapes you might want to prevent ?

Click Here To Show Diagram Code
[go]$$B bulky five I
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | . X X X O O . . . . .
$$ | ? T ? X X O . O . . .
$$ | ? ? . . . . . . . . .
$$ ----------------------[/go]


Click Here To Show Diagram Code
[go]$$B bulky five II
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | . X X X O O . . . . .
$$ | . ? ? X X O . O . . .
$$ | ? T ? . . . . . . . .
$$ ----------------------[/go]
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
User avatar
PeterPeter
Lives with ko
Posts: 285
Joined: Wed Oct 03, 2012 1:11 am
GD Posts: 0
Location: UK
Has thanked: 42 times
Been thanked: 52 times

Re: Solving life-and-death tsumegos by trial and error

Post by PeterPeter »

On this subject, I stumbled upon this page on Sensei's which is very helpful:

http://senseis.xmp.net/?PlacementPrinciples
Regards,

Peter
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Solving life-and-death tsumegos by trial and error

Post by Bill Spight »

Click Here To Show Diagram Code
[go]$$B Wrong way
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | 3 X X X O O . . . . .
$$ | 2 4 5 X X O . O . . .
$$ | . 1 . . 6 . . . . . . .
$$ ----------------------[/go]
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
User avatar
Shaddy
Lives in sente
Posts: 1206
Joined: Sat Apr 24, 2010 2:44 pm
Rank: KGS 5d
GD Posts: 0
KGS: Str1fe, Midorisuke
Has thanked: 51 times
Been thanked: 192 times

Re: Solving life-and-death tsumegos by trial and error

Post by Shaddy »

Bill Spight wrote:
Click Here To Show Diagram Code
[go]$$B Wrong way
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | 3 X X X O O . . . . .
$$ | 2 4 5 X X O . O . . .
$$ | . 1 . . 6 . . . . . . .
$$ ----------------------[/go]


5 at 6 lives.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Solving life-and-death tsumegos by trial and error

Post by Bill Spight »

Shaddy wrote:
Bill Spight wrote:
Click Here To Show Diagram Code
[go]$$B Wrong way
$$ | . . . . . . . . . . .
$$ | . . . , . . . . . , .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . O . . . . . . . .
$$ | O O . . . . . . . . .
$$ | O X O O . . . . . , .
$$ | 3 X X X O O . . . . .
$$ | 2 4 5 X X O . O . . .
$$ | . 1 . . 6 . . . . . . .
$$ ----------------------[/go]


5 at 6 lives.


Oops! :oops:

Well, the caption is correct. ;)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Post Reply