Well, yes, but as Takagawa said, it is very difficult to make territory. By which he meant that if you develop rapidly enough, you do not make territory. You make territory as a result of local fights or skirmishes. The kyu disease is to try to make sure territory early in the game and fall behind in development.Fedya wrote:There are a lot of cooments here to digest, so I'm likely going to be posting multiple replies here and coming back to some of the comments farther down the thread later in the day.
DrStraw asked:I thought the point of the game was to get more territory than your opponent.Why dwell so much on territory?
The three stones are heavy because they do not have eye potential, and, since they form a unit, it is not easy to throw them away. That would be true if you made a hanging connection (tiger's mouth), as well. It is much easier to throw two stones away than three, which is why tenuki is a good idea at this point. Besides, you keep sente.Ed Lee wrote:I specifically played this connect instead of the tiger mouth because in a previously game I posted here, I played the tiger mouth, and was told I should just connect directly. So now I have to learn when one should play the direct connect and when one should play the tiger mouth.this connect makes your group very heavy.
That is not a bad idea.One of the things that I've hoped I can get out of a review is something that will enable me to figure out what to do in that next game, when the principles are more or less the same, but the position is different enough that you can't just follow the principles by rote. One of the things I think about when I'm playing and I'm in a position where I don't know what to do, is to ask myself what strong players would suggest I should do.
Don't be so quick to judge.Unsurprisingly, the answers aren't as good as what strong players actually play themselves.
OC, you will always make errors. We all do.