Haha, I wrote "we" for the lulz and was already guessing that was a minor offense. I'm also polyglot Unix/Windows. "Have to" is something I mention, when I have to fix my computer illiterates (super duper clueless) relatives[1] Apple computer. Otherwise I have an apple for breakfast only.
Me: Your daughter has already used 80% of her bandwidth quota already on the beginning of the month, due to Youtube consumption... Him: No problem, 80% is still fast enough
Maybe you can do something about ease of use of engine games. Something where all other applications I know are not helpful in.
Let's say I play an engine game against GnuGo and have to interrupt it because of RL reasons. I'd like to easily come back to it. All applications I know do not help here. Ideally your program would invisibly keep track of my actions as good as possible and save as many as possible attributes of the running game. And then simply return, with the correct engine loaded,, to the running game when I start Sabaki again. If it had a clock implemented, clock would also continue at the point where I interrupted the game...
I'm not sure this would be a good idea. Maybe people just don't want to have an engine loaded because they want to review the game? Or they opened another file and have no intention to start playing against an engine when test-playing?
People who do want to continue a game with an engine can load the unfinished game they saved beforehand, travel to the end, attach the engine and continue playing as if nothing had happened.
Thank you YeGO! I just want to say that the web version is a heavily trimmed down version of Sabaki. Also, I didn't test it very thoroughly, so kindly report if you encounter any bugs.
Jnkstry wrote:the design looks great. downloaded the zip at github. how dow i apply the style now?
Edit: things have changed in 0.14.0. Now it's a case of finding the folder Sabaki uses to store its config files, and copying the theme files into there.
Last edited by Amtiskaw on Sat May 14, 2016 12:22 pm, edited 1 time in total.
can anyone help me setting up pachi in sabaki so it uses the opening books of fuego?i did like recommended but Pachi plays pretty weird opening moves. Also i would like to know how to give pachi more memory and cores for better performance. I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?
Jnkstry wrote:I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?
As for the book (you can use fuego books):
Unbenannt.PNG
Change to your paths.
As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...
so if i put that line in the arguments in the sabaki engine menu it should use the book right? the thread value refers to the number of cores used, right? so if i increase that number it should give pachi more power, right? if i did everything right, pachi should play more common fuseki instead of answering my 4-4 opening with a let's say a move around the hoshi at 17-10, no?
hi again. i do love sabaki a lot. especially since the pachi 11 is running on it. i was wondering how i can get the tatami background in the desktop app. the web version has that beeautiful tatami background. the latest release of the app from github doesn't.