Sabaki SGF editor

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Re: Sabaki SGF editor

Post by Sneegurd »

yishn wrote:P.S. I solved the problem with the scalable board markup. This will be shipped with the next release!

YAY :) As for File->Exit, it's just there in any application, not important, but something we're used to :)
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Re: Sabaki SGF editor

Post by Bonobo »

Sneegurd wrote:[..] As for File->Exit, it's just there in any application,
Uhm, nope :-)

not important, but something we're used to :)
Uhm, no. “We” are used to [program name]-> Quit ;-)

(that’s for OS X :-D but I also (have to) use Windows, so I know what you mean.)

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Re: Sabaki SGF editor

Post by Sneegurd »

Haha, I wrote "we" for the lulz and was already guessing that was a minor offense. I'm also polyglot :) Unix/Windows. "Have to" is something I mention, when I have to fix my computer illiterates (super duper clueless) relatives[1] Apple computer. Otherwise I have an apple for breakfast only.

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Re: Sabaki SGF editor

Post by Sneegurd »

Maybe you can do something about ease of use of engine games. Something where all other applications I know are not helpful in.

Let's say I play an engine game against GnuGo and have to interrupt it because of RL reasons. I'd like to easily come back to it. All applications I know do not help here. Ideally your program would invisibly keep track of my actions as good as possible and save as many as possible attributes of the running game. And then simply return, with the correct engine loaded,, to the running game when I start Sabaki again. If it had a clock implemented, clock would also continue at the point where I interrupted the game...
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Re: Sabaki SGF editor

Post by yishn »

I'm not sure this would be a good idea. Maybe people just don't want to have an engine loaded because they want to review the game? Or they opened another file and have no intention to start playing against an engine when test-playing?

People who do want to continue a game with an engine can load the unfinished game they saved beforehand, travel to the end, attach the engine and continue playing as if nothing had happened.
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Re: Sabaki SGF editor

Post by YeGO »

Great project!

I see there's a web-based version now
http://sabaki.yichuanshen.de/web/view/
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Re: Sabaki SGF editor

Post by yishn »

Thank you YeGO! I just want to say that the web version is a heavily trimmed down version of Sabaki. Also, I didn't test it very thoroughly, so kindly report if you encounter any bugs. :D
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Re: Sabaki SGF editor

Post by Amtiskaw »

In case anyone finds Sabaki too bright, I'm keeping some modified versions of the files that turn it into this:
http://i.imgur.com/G0bSLif.png

Of course this is all a matter of taste. Anyway, those are at:
https://github.com/fohristiwhirl/sabaki_subdued_theme

Or you can make your own...
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Re: Sabaki SGF editor

Post by Jnkstry »

the design looks great. downloaded the zip at github. how dow i apply the style now?
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Re: Sabaki SGF editor

Post by Amtiskaw »

Jnkstry wrote:the design looks great. downloaded the zip at github. how dow i apply the style now?


Edit: things have changed in 0.14.0. Now it's a case of finding the folder Sabaki uses to store its config files, and copying the theme files into there.
Last edited by Amtiskaw on Sat May 14, 2016 12:22 pm, edited 1 time in total.
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Re: Sabaki SGF editor

Post by Jnkstry »

can anyone help me setting up pachi in sabaki so it uses the opening books of fuego?i did like recommended but Pachi plays pretty weird opening moves. Also i would like to know how to give pachi more memory and cores for better performance.
I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

Sorry i am a total GTP engine noob.
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Re: Sabaki SGF editor

Post by Sneegurd »

Jnkstry wrote:I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

As for the book (you can use fuego books):
Unbenannt.PNG
Unbenannt.PNG (9.2 KiB) Viewed 39455 times

Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...
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Re: Sabaki SGF editor

Post by Jnkstry »

Sneegurd wrote:
Jnkstry wrote:I also put the Additional pattern files in my pachi directory. How can i check if they and the opening book actually work in sabaki?

As for the book (you can use fuego books):
Unbenannt.PNG

Change to your paths.

As for the pattern files: I don't know, Pachi does not tell in its output. The starting is taking longer, I read...





so if i put that line in the arguments in the sabaki engine menu it should use the book right? the thread value refers to the number of cores used, right? so if i increase that number it should give pachi more power, right? if i did everything right, pachi should play more common fuseki instead of answering my 4-4 opening with a let's say a move around the hoshi at 17-10, no?

thanks for your reply
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Re: Sabaki SGF editor

Post by Sneegurd »

Yes yes yes. Also, if opening book is used, Pachi will instantly reply as long as match is in book.
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Re: Sabaki SGF editor

Post by Jnkstry »

hi again. i do love sabaki a lot. especially since the pachi 11 is running on it.
i was wondering how i can get the tatami background in the desktop app. the web version has that beeautiful tatami background.
the latest release of the app from github doesn't.

help and feedback highly appreciated.
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