We try to keep learning how to fight.
This game, I admit, was rather passive fightning. Only one real (running) fight occured in the game, but that fight is where I got most of my "profit" from, rather reduction of white's territory.
Still, for a fighting account, where I mainly want to learn to fight, this was perhaps too territory-oriented and not aggressive enough. You could help me by pointing at spots where I could've played much more aggressive. But I have a feeling not every game has as many chances to play aggressively. Perhaps I am wrong.
I think I lose because of some rather slow plays, that I should really unlearn at this level. Some of my moves are almost a pass and at the SDK level, you can't do that anymore. so definitely something to keep an eye on.
Other than that, it was a very fun game. I already knew it was gonna be great after four moves. See for yourselves!
Operation Overboard [Game #5]
-
Ian Butler
- Lives in gote
- Posts: 646
- Joined: Thu Dec 29, 2016 4:09 pm
- GD Posts: 0
- Has thanked: 62 times
- Been thanked: 116 times
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: Operation Overboard [Game #5]
Some comments. 
White played thickly and did not give Black many chances to attack. Black should have cut off White's top right group earlier.
See particular moves
,
,
.
White played thickly and did not give Black many chances to attack. Black should have cut off White's top right group earlier.
See particular moves
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.