Because of go though I feel like I don't have any real time for starcraft
I'll still try to get better though!
I think the leagues and divisions are purely cosmetic. It'll be just like any other ranking system underneath, you have a global rating and you play people within a window around your rating. The window probably gets wider the longer it takes to find someone.I've played a bunch of games online now and my impression so far is that the leagues are still very imbalanced. In the bronze league (1vs1 and 2vs2 with my ladyfriend) I mostly get unranked opponents or (in 2vs2) players who are in the platinum or gold league. This is like a 20k playing an even game against a dan player. Limited fun and limited learning. I'd say only about 15-20% of our games have felt even and were not extremely imbalanced with a huge gap in player skill.
I hope that the leagues will stabilize a bit over the next few weeks and that players, who clearly don't belong into bronze or silver, move up to the more appropriate leagues.![]()
Indeed. It's what I did when playing Unreal Tournament '99 back in the day: You tune the playing field to make certain things stand out better, for instance turn world texture detail to low to make it a uniform color and model detail to high, so you can see units more clearly against that flatter backdrop.Aphelion wrote:Its the visual clutter. You don't want to process all that useless information such as shadows, lighting, what not when you have only split seconds to react.
I do find myself applying the term 'transitioning' in my go analyses now. ^^ Double hoshi into early expand ftw!schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
I think more in terms of "Why are all my dudes wandering over there?", "How do I build firebats?", "Where did my banshees go?", "Yes, I know I need more blast supply depots." and "Why is that building on fire?"schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
Too many people play hamete in the ladder -__-. I'd say over 30% of my matchups have involved 6-pools, cannon rushing, or proxy rax/gates. As if that wasn't annoying enough, they try to hold a conversation to distract you which is just BM.schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
I've seen that video before; it's hilarious.fwiffo wrote:It kinda seems like strong players can get away with an awful lot of hamete. Even a lot of the high-level games I've watched have had some successful early cheese. And when it's not a knockout blow, it at least is fairly successful harassment.
I admit I have been using a 6-pool opening in a few zerg games. :p It works really well against many people in the lower leagues, and it actually helps me to learn some "micro". Many things in the game are "cheesy", even stuff like walling off your ramp (the fact that every map has a ramp makes it harder for zerg) or plastering the map with photon cannons.Araban wrote:I'd say over 30% of my matchups have involved 6-pools, cannon rushing, or proxy rax/gates.