Because of go though I feel like I don't have any real time for starcraft
I'll still try to get better though!
I've played a bunch of games online now and my impression so far is that the leagues are still very imbalanced. In the bronze league (1vs1 and 2vs2 with my ladyfriend) I mostly get unranked opponents or (in 2vs2) players who are in the platinum or gold league. This is like a 20k playing an even game against a dan player. Limited fun and limited learning. I'd say only about 15-20% of our games have felt even and were not extremely imbalanced with a huge gap in player skill.
I hope that the leagues will stabilize a bit over the next few weeks and that players, who clearly don't belong into bronze or silver, move up to the more appropriate leagues.
Indeed. It's what I did when playing Unreal Tournament '99 back in the day: You tune the playing field to make certain things stand out better, for instance turn world texture detail to low to make it a uniform color and model detail to high, so you can see units more clearly against that flatter backdrop.Aphelion wrote:Its the visual clutter. You don't want to process all that useless information such as shadows, lighting, what not when you have only split seconds to react.
I do find myself applying the term 'transitioning' in my go analyses now. ^^ Double hoshi into early expand ftw!schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
schilds wrote:Btw, does anyone else find themselves thinking in go terms (aji, thickness, etc.)?
I've seen that video before; it's hilarious.fwiffo wrote:It kinda seems like strong players can get away with an awful lot of hamete. Even a lot of the high-level games I've watched have had some successful early cheese. And when it's not a knockout blow, it at least is fairly successful harassment.
Araban wrote:I'd say over 30% of my matchups have involved 6-pools, cannon rushing, or proxy rax/gates.