Played first game on Fox as KataGo, I liked its style, but then it's easy to look good vs a player as weak as a 160 win / 100 loss Fox 9d

. Highlights were:
- move 12 classic bot opening theory of ignore approach to attack wall, his 13 extend was better as corner hand and then double hane as he has ladder but minor mistake
- 22: hane connect was bad as hurt r14 and that side aji was important next place, better to just o18 slide (AG teaching tool had some exmaples of this shape too in pincer joseki).
- 28 was important to r10 invade because it makes eyes for the wall before black has chance to peep o5 and reasonably disconnect and fight.
- 30 connect a little soft (and can see it was a good exchange later when black sacrificed corner), should s3 e2 tesuji combo and start ko immediately as probe
- 35 interesting as I thought this shape was often slow and loses m17, but here moyo more important. Black 5 points ahead now.
- 43 was aiming for white to block left and jsut black connects to reduction stones on 5th line, nice judgement that ok to give territory (overconcentrated?) here and just connecting is good enough and bolsters the moyo on right side.
- 50 white resisted and started fight, KG showed how to handle it with lots of nobis.
- 66 one line too close
- 67 cap at j10 looked natural to me and KG considered it at first but then liked c11 more. Very interesting judgement to go for local settling rather than attacking (if w answers c11 it's obviously good exchange and then cap), attacking has problem that black has weakness at m16 so top black stones not strong either.
- 68 off topic. m16 fight.
- 79 just give up ko highlight of the game. I understand it as b12 and b10 settle black AND also unsettled white c9 group on left, so black has created a splitting attack on the centre white group for the future. White can handle 1 weak group, but not 2. Black leads 15 point after b10.
- 82 should defend d5.
- 83 splitting attack lesson commences.
- 89 fix m16 weakness first before attack centre, B+22 now
- 92 although threatens a squeeze not sente enough, should break the line around m13
- white lives in gote, but black gets strong wall
- 117 now go after next group by taking solid profit thickly as still hard to run
- 118 if kosumi b goes for tail, but knight black cuts and kills. Game over +42 points.