$$
$$ ----------------------
$$ | O . O . X . . O . . O
$$ | O O O X W X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | O . O . X . . O . . O
$$ | O O O X W X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
This position is very similar to life and death examples 1 and 2. I don't think it is a stretch that black has to prevent white from rebirthing the marked white stone in the previous diagram, and prevent white from playing a new stone on the marked black stone in the next diagram.
$$
$$ ----------------------
$$ | O . O . X . . O . . O
$$ | O O O X O B O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | O . O . X . . O . . O
$$ | O O O X O B O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
Playing on the marked point in the next diagram, 'a' in our previous posts, in exactly the same as life and death example 2. This is the reason I choice the sequence of making the throw-in before, it is bullet proof in the regard that there is no difference form life and death example 2.
$$
$$ ----------------------
$$ | O . O . X C . O . . O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | O . O . X C . O . . O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
For reference, life and death example is black claiming the marked stones are alive because new stones can be played away from the captured stones:
$$W
$$ ----------------------
$$ | 3 B O 4 O X . .
$$ | B 1 O 2 O X . .
$$ | O O O O X X . .
$$ | X X X X . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$W
$$ ----------------------
$$ | 3 B O 4 O X . .
$$ | B 1 O 2 O X . .
$$ | O O O O X X . .
$$ | X X X X . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
I don't see why we need to be so strict as to exclude the marked point in the next diagram, for example if white had that point already there would be no doubt that white was alive in the corner. What reason would we have to not allow the 'new stone' rule to apply for this point?
$$
$$ ----------------------
$$ | O . O . X . C . . . O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | O . O . X . C . . . O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
The only thing different for the marked points in the next diagram is that they don't affect status confirmation in the regard that if white already occupied any of them it is still all the same. Do we really have any reason to exclude them? That would probably result in 'both players lose' situations because then there are effective moves, depending on the territory situation.
$$
$$ ----------------------
$$ | O . O . X . . C C C O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | O . O . X . . C C C O
$$ | O O O X O X O O O O O
$$ | X X X O . O O . O . .
$$ | X . X O O O O O . . .
$$ | . X X . . . . . . . .
$$ | X X . . . . . . . . .
$$ | . . . . . . . . . . .
$$ | . . . . . . . . . . .[/go]
I'll repeat that stating that the new stones could have been played anyway isn't the issue. Life and death example 1 even contradicts that claim.
$$
$$ ----------------------
$$ | . X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | . X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$W
$$ ----------------------
$$ | 1 X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$W
$$ ----------------------
$$ | 1 X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$W
$$ ----------------------
$$ | O 3 4 O . .
$$ | O 2 5 O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$W
$$ ----------------------
$$ | O 3 4 O . .
$$ | O 2 5 O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$W
$$ ----------------------
$$ | 6 7 X O . .
$$ | . X O O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$W
$$ ----------------------
$$ | 6 7 X O . .
$$ | . X O O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$W
$$ ----------------------
$$ | X O 9 O . .
$$ | 8 X O O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$W
$$ ----------------------
$$ | X O 9 O . .
$$ | 8 X O O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
White can play

and

but life and death example 1 argues, as in the following diagrams, that white is alive because

and

can be played, those are the same points that white could play anyway in the previous diagram.
$$B
$$ ----------------------
$$ | 1 X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$B
$$ ----------------------
$$ | 1 X X O . .
$$ | O X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$
$$ ----------------------
$$ | X X X O . .
$$ | 2 X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | X X X O . .
$$ | 2 X X O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
$$
$$ ----------------------
$$ | 5 4 6 O . .
$$ | O 3 . O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .
- Click Here To Show Diagram Code
[go]$$
$$ ----------------------
$$ | 5 4 6 O . .
$$ | O 3 . O . .
$$ | X O O O . .
$$ | X X X . . .
$$ | . . . . . .[/go]
CDavis7M wrote:A player cannot just pretend that stones are alive by playing a new stone with an already alive group.
I suppose most of the post up to now is is respond to Gerard, but I have also given detailed explanations why the new stones being played in these cases are different from playing stones that are part of alive groups in a previous post. Now I have expanded on this by showing it is same as in life and death example 1 and 2. These stones are always in an area that is critical to the removal of stones at the end of the game. I think that is fairly clear cut as an explanation goes, the rule text does gloss over the details so we can always choose to disagree completely.