I want to post a little update on the situation as I see it so far this month.
I used "Last update was 10-11-2011 22:59:01 GMT" to gather some data a few hours ago. There were 302 people in the league and 725 games had been played. Note that the figure represents 72.5 games per day so far in November. This compares to 41 games per day in all of October. However, there were only 165 games played in the last three days, 55 per day. Does that represent a slowing after the beginning of the month rush, the midweek blues, or what (no idea here)? If things in Alpha - Gamma slow down because the most active players run out of games to play (the most active Alpha has only six more possible games remaining), I'll be interested to discuss that at the end of the month.
The different classes vary widely in their experience so far. Below is a table of the situation by class. It shows for example that in beta I (B1) out of 20 people, 11 have qualified already, 4 are active but not yet qualified, while 5 are still inactive. There have been a total of 65 games played in B1. Down near the bottom there is a subtotal row for the classes except delta. Across all of alpha, beta, and gamma 44% of the members have qualified, 35% are active but not yet qualified, and 21% are still inactive. Meanwhile in delta 41% of the members are qualified, 30% are active but not yet qualified, and 29% are still inactive. Finally, delta represents 52% of the members, 50% of the qualified members, 48% of the active but not yet qualified members, and 60% of the not yet active members. Meanwhile 54% of all games have been played in delta.
Up to now the promotion zones have continued to vary significantly without delta standing out as unusual:
Alpha (highest score within the
demotion zone) 12.5 points
B1 (lowest score to promote) 17 points
B2 11 points
G1 8 points
G2 15 points
G3 7 points
G4 6 points
Delta 10 points
The activity is very different comparing across classes. The most active member of Gamma II has played 21 games. Six other people in Gamma II have played ten or more games.
No one in Gamma I, III, or IV has reached ten games yet. The two Beta's are similarly distinct with six people in Beta 1 over ten games (top = 23) versus only one person in Beta II. What do we think accounts for these types of differences at the same level? Are people in the less active classes dissatisfied or satisfied with the situation? Since the class membership is shuffled each month (as I understand it), it seems likely that people will switch from more to less active classes and vice versa fairly frequently. Has there been any consistent view, complaint, discussion on this phenomenon?