What makes some moyos better than others?

Post your games here for other members to critique your play.
User avatar
Fedya
Lives in gote
Posts: 603
Joined: Tue Apr 20, 2010 8:21 pm
Rank: 6-7k KGS
GD Posts: 0
Has thanked: 43 times
Been thanked: 139 times

What makes some moyos better than others?

Post by Fedya »

It seems as though whenver my opponents get a moyo and I try to do anything about it, I wind up with a weak group. My opponents, however, are able to invade my moyos willy-nilly and get good positions out of it.

I suppose I could also have titled this post, "Make territory while attacking?" I certainly attacked, and what did I get out if it? I was very surprised that I had lost by almost 50 points.

User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Hi Fedya,

:b9: If this pincer was one space closer, at R8, and :w10: still attaches at 3-3 (R3),
there's a joseki starting with :b11: R4 hane and W cross-cuts -- good to study.

:b17: M5 feels more like the spirit than the game move, yes.

:b23: Why is this not the tiger's mouth at o3 so you're all connected ?

:b27: You've wasted one move here: :b23: and :b27: are redundant.

:b29: Instead of pushing W out and helping W, did you also consider the peep at M6 to make W heavy first ( then attack ) ?
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: What makes some moyos better than others?

Post by Bill Spight »

You came out OK in the early fighting. But you failed to keep up the pressure, not once but twice. You made a greedy invasion that left you with a vulnerable group and let your opponent profit from attacking it. This invasion allowed White to turn the tables. Also, you often failed to attack by keeping in front of the group you were attacking.

The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
hyperpape
Tengen
Posts: 4382
Joined: Thu May 06, 2010 3:24 pm
Rank: AGA 3k
GD Posts: 65
OGS: Hyperpape 4k
Location: Caldas da Rainha, Portugal
Has thanked: 499 times
Been thanked: 727 times

Re: What makes some moyos better than others?

Post by hyperpape »

39: The proverb make territory while attacking isn't referring to capturing a few stones. It refers to building your own area while putting pressure on a weak group. I think this move might be fine, but it doesn't fit the proverb.

Overall, I feel like you're attacking a bit bluntly, and always playing directly next to your opponent's stones. Here are some tactical questions.

74: I think you can play M6. After he pushes, his group is still weak.

79: You're cutting him off from a single stone inside your area of influence. You should be trying to drive him into your stones to kill! I think if you play M9, his group dies.

85: I don't like this move. It's destined to end up weak. Maybe M10? It's a bit hard to find an attack that'll profit at this point.

89: Avoid pushes and cuts like this.
Timza
Beginner
Posts: 8
Joined: Sat Jan 09, 2016 6:37 pm
GD Posts: 0

Re: What makes some moyos better than others?

Post by Timza »

At the end of the game, what is the stone at R 14 with the dot on it called? A dead stone? Is that where if you were playing on a real board you would remove those and they would count as both one captured and one territory? My math works out right when each stone with a dot is counted as two. Since you both passed, do you just assume that these are dead because they are in a group's territory when adding up the score, or at your level do you know they are actually dead by looking at them?

In general, do you avoid going after dead stones because by going after dead stones you are losing a point for every stone you put down? And losing a point for every one you capture?

What is the stone at S 15 that is inside the territory but not necessary to define the group called? It is actually taking away one point by sitting in the territory.

It is fascinating that white took only one stone.

Thanks for posting.
User avatar
emeraldemon
Gosei
Posts: 1744
Joined: Sun May 02, 2010 1:33 pm
GD Posts: 0
KGS: greendemon
Tygem: greendemon
DGS: smaragdaemon
OGS: emeraldemon
Has thanked: 697 times
Been thanked: 287 times

Re: What makes some moyos better than others?

Post by emeraldemon »

Timza wrote:At the end of the game, what is the stone at R 14 with the dot on it called? A dead stone? Is that where if you were playing on a real board you would remove those and they would count as both one captured and one territory? My math works out right when each stone with a dot is counted as two. Since you both passed, do you just assume that these are dead because they are in a group's territory when adding up the score, or at your level do you know they are actually dead by looking at them?

In general, do you avoid going after dead stones because by going after dead stones you are losing a point for every stone you put down? And losing a point for every one you capture?

What is the stone at S 15 that is inside the territory but not necessary to define the group called? It is actually taking away one point by sitting in the territory.

It is fascinating that white took only one stone.

Thanks for posting.


Yes the stone at R14 is dead. The usual way to count over a real board is to place dead white stones in white's territory, since +1 point from capture is the same as -1 point to white's territory.

In this case both players passed because they both agreed that the white stone was dead. The stronger you get the better you get at knowing when stones are dead, but it's never perfect. When in doubt, play it out.
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Timza wrote:In general, do you avoid going after dead stones because by going after dead stones...
Hi Tim, we avoid doing things that are bad, and try to do things that are good. :)

If 'going after dead stones' is bad on a particular board, we don't do it.
There are situations where we are forced to actually remove the dead stones off the board -- this happens, and for those situations, cannot be helped.

There are also other situations where actually removing certain dead stones off the board is good for you -- then we do it, too.

So, it depends.

Another way to pose the question: why would you want to go after dead stones (unless you have no choice, or unless it's good for you :) ) ?
Timza
Beginner
Posts: 8
Joined: Sat Jan 09, 2016 6:37 pm
GD Posts: 0

Re: What makes some moyos better than others?

Post by Timza »

Excellent. Thank you.

I played through it a few times, and it feels like black keeps attacking, while white occasionally pops a stone out in an empty area of the board. It feels like black created its groups by lots of next to placements. And white created its groups by playing with lots of gaps and then later filling in. It looks like black liked attacking and making lines of stones, and white liked placing in corners and sides and two point gaps. Is that true? Is corners and sides and two points good strategy?
User avatar
EdLee
Honinbo
Posts: 8859
Joined: Sat Apr 24, 2010 6:49 pm
GD Posts: 312
Location: Santa Barbara, CA
Has thanked: 349 times
Been thanked: 2070 times

Post by EdLee »

Timza wrote:Is that true?
Hi Tim, may I ask how long have you played Go, and how many total games have you finished ?
If you have much fewer than 100, I recommend you finish 100 games as soon as you can afford to -- that's a first step.
Timza
Beginner
Posts: 8
Joined: Sat Jan 09, 2016 6:37 pm
GD Posts: 0

Re: What makes some moyos better than others?

Post by Timza »

Beginner. Reading. Playing. Here.
RobertJasiek
Judan
Posts: 6273
Joined: Tue Apr 27, 2010 8:54 pm
GD Posts: 0
Been thanked: 797 times
Contact:

Re: What makes some moyos better than others?

Post by RobertJasiek »

Answering the thread subject "What makes some moyos better than others?":

Moyos have current properties in their current positions and are affected by how well they are used. Both are relevant, and so one should not only view moyos as static objects.

Current properties of a moyo include:
- current territory
- maximal territory if the whole moyo becomes territory
- degrees of connection and life of the moyo defender's and attacker's (real or virtual) stones in or around the moyo
- influence of the moyo's stones on other parts of the board (this includes fighting potential, territory potential and the attacker's reduction potential)
- how well does the moyo fit in the global positional content

The stones of a moyo can be used like every influence stones or thickness can be used. E.g., to make (more) territory in the moyo, to make territory elsewhere, to attack, to defend, to reduce elsewhere, to exchange etc.
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: What makes some moyos better than others?

Post by Uberdude »

Other people have commented about the slow play around moves 23-29, but I want to focus on move 31. What happens if you ignore black and play a big move like k16? Don't believe your opponent's moves so much, a lot of them are rubbish (30 looks like minus one point in gote to me).
Charles Matthews
Lives in gote
Posts: 450
Joined: Sun May 13, 2012 9:12 am
Rank: BGA 3 dan
GD Posts: 0
Has thanked: 5 times
Been thanked: 189 times

Re: What makes some moyos better than others?

Post by Charles Matthews »

Fedya wrote: I was very surprised that I had lost by almost 50 points.


Mmm, the way to improve, IMO, is to get one thing out of every game you lose.

Here, if you didn't see the issue at :b73: - you should have played one line higher.
User avatar
Fedya
Lives in gote
Posts: 603
Joined: Tue Apr 20, 2010 8:21 pm
Rank: 6-7k KGS
GD Posts: 0
Has thanked: 43 times
Been thanked: 139 times

Re: What makes some moyos better than others?

Post by Fedya »

Thank you all for your replies. I'll try to respond to them in order:

Ed Lee: I didn't play the tiger's mouth at :b23: because I distinctly recall having another game reviewed where I did play the tiger's mouth and was told I should connect directly. Obviously I don't know when it's right to play the tiger's mouth, and when it's right to connect directly.

And for :b29: no I didn't consider M6. Is that one of those inducing moves Ishida talks about in Attack and Defense? The chapter on inducing moves is the one that went way over my head.

Bill Spight: I'm afraid I don't see why Black should just ignore :w26:. It doesn't look to me as though Black gets much of a base for his group.

Hyperpape: The point of :b39: was, I thought, really to try to make territory, especially over on the left side, while attacking. If I could kill all those stones, great, but stil I thought I'd be making territory while White was having to save his group. (And I actually thought I had been doing a good job of doing just that.)

Uberdude: with :w30: I was afraid of White putting pressure on the stone at F3. I figured that if I lost that White would get a lot of territory, and my group wouldn't be very big at all.

Charles Matthews: What issue at :b73: ?
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: What makes some moyos better than others?

Post by Bill Spight »

Fedya wrote:Bill Spight: I'm afraid I don't see why Black should just ignore :w26:. It doesn't look to me as though Black gets much of a base for his group.


Here are a couple of variations if Black plays elsewhere. :)

Click Here To Show Diagram Code
[go]$$Bcm27 Variation 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . 1 . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . O . . . . . . . . . . . . . O O . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . O . . . . . X X O O . . X O . . |
$$ | . . . . . X . . . . . X 5 3 X X O . . |
$$ | . . . . . . . . . . . . 4 2 X O O . . |
$$ | . . . . . . . . . . . . . B O O . . . |
$$ ---------------------------------------[/go]


:b1: ignores the threat in the bottom. If :w2: cuts, Black sacrifices the :bc: stone. Where is Black's weakness?

Click Here To Show Diagram Code
[go]$$Bcm27 Variation 2
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . 1 . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . O . . . . . . . . . . . . . O O . |
$$ | . . . . . 7 . . . . . . . . . X . . . |
$$ | . . . O . . . . . X X O O 6 . X O . . |
$$ | . . . . . X . . . . . X 3 4 X X O . . |
$$ | . . . . . . . . . . . . 2 5 X O O . . |
$$ | . . . . . . . . . . . . . X O O . . . |
$$ ---------------------------------------[/go]


This variation gives White some chances, but where is the problem for Black? :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Post Reply