A few comments. Take them with a grain of salt. Enjoy Tygem!
(;CA[Windows-1252]AP[MultiGo:4.4.4]SZ[19]C[General Comments\:
After an unusual non-joseki sequence, the game become one of competing moyos. White was able to invade black's moyo first and black never attempted to invade white's. Black left some key weaknesses in moyo boundaries that white was able to exploit. Black can improve by\:
1. Becoming more aware of areas where the oppoent can easily push through.
2. Avoiding very simple reading errors such as 67 and 149. These are blunders beneath the level of reading of both players.
3. Avoiding "bad sente" pushes which don't accomplish anything, such as 41 and 45.
4. Trying out 3-3 point invasions, especially in thin positions like white's large corner enclosure in this game.]
GN[Rank]DT[2017- 1- 5-23- 1-29]PC[Tygem Baduk]PB[trentino ]BR[14K]PW[kaka1818 ]
WR[14K]KM[6.5]TM[Time limit 15minute \: 30 second countdown 1 time]RE[white wins by resignation]
AN[Even \: Black 6.5 Dum]MULTIGOGM[1]
;B[pd];W[dp];B[qp];W[cd]
(;B[oq]C[Because white's C16 stone is oriented the way it is, black can consider approaching the upper left corner first. See variation.]
;W[fc];B[cn];W[cl];B[cq]
(;W[co]C[An odd move. See variation for usual joseki.];B[dn];W[bn];B[cp];W[do]
;B[dq];W[en];B[ep];W[eo];B[fp];W[dm];B[gn];W[ci];B[pj]C[I prefer black at this stage. White has spent a lot of moves on the left side capturing 2 stones and the white position looks overconcentrated. Good for you!]
;W[nc];B[qf];W[pc];B[qc];W[pb];B[od];W[kq]C[White's shape is a little unfinished at the top right so this tenuki is questionable.]
(;B[mp]LB[iq:A]C[Locally, I think J3 is better direction of play but actually I am tempting to switch to the top as white owes a move. See variation.]
;W[hq]C[White is comfortable now.];B[jp]C[Going for a moyo, I see.];W[jq];B[ip]
;W[mq];B[lp];W[lq];B[kp];W[kc]
(;B[iq]C[I am not sure what the goal is. However, since white is flat on the upper side, it is tempting to find a shoulder hit to reduce and expand black at the same time. See variation.]
;W[ir];B[hp];W[gq];B[oc]C[This kind of push winds up eating black's own liberties. Without a useful follow-up, this is usually not good for black.]
;W[ob];B[nd];W[mc];B[md];W[ld];B[lf]SQ[oc][ob]LB[kf:A]C[Locally, this allows white to attach at L14 and after that it's not clear whose moyo is bigger. But let's look back\: right now, would make the P17/P18 exchange if it were not on the board? I hope not. The sequence leading white's hane at 50 is better for white, IMHO.]
;W[ii];B[ki];W[jg];B[kg];W[jf];B[ij];W[hj];B[ik];W[hk];B[hl]C[K11 first. Hmm. One of these players is fixing a losing position in place. \:) It's hard to count these moyos, but remember that black needs to pay komi.]
;W[gl];B[fm];W[fl]
(;B[em]C[These are endgame like pushes, but black should consider invading white's moyo instead. See variation.]
;W[el];B[bo]LB[hm:A]C[Misread? The position now favors white. Also note that there are some cutting points in black. If white ataris, for example at H17, what is black's plan?]
;W[bp];B[bq];W[ap];B[aq];W[ao];B[hm];W[ql];B[rj];W[rn];B[ro];W[qn];B[nq];W[oo];B[po]
;W[pn];B[qo];W[ol];B[nn];W[no];B[nm];W[on];B[om];W[pm];B[pk];W[qk];B[qj];W[rk];B[rm]
;W[sm];B[sl];W[nl];B[lm];W[ln];B[mm];W[pl];B[qb];W[ji];B[jj]LB[kj:A]C[A (L10) is better shape.]
;W[kj];B[kk];W[lj];B[lk];W[mk]LB[kh:A]C[White is focusing too much on brinng the group on the right back to life. Right now, A (L12) would break in easily. ]
;B[li];W[mj];B[mi];W[gm];B[jl];W[fn];B[go];W[fq];B[eq];W[nr];B[or];W[ns]C[Beginner mistake. Allows P1 sente later.]
;B[os]C[You don't have to play it now.];W[lr];B[fr];W[gr];B[er];W[hs]C[Unnecessary.]
;B[gp]LB[le:A][cc:B]C[Also unnecesary. The area around A is still not settled. Also, it is not too late to try invading at B.]
;W[le]C[White gets this big point first.];B[mf];W[kf];B[jh];W[ih];B[kh];W[me];B[ne]
;W[nf];B[ng];W[of];B[og];W[qd];B[rd];W[qe];B[pf];W[qa];B[ra];W[rb];B[pa]C[Misread. Should S17.]
;W[rc]C[This is a huge loss for black. Invading white will be the last chance. Later, white lives on the right side, which completely seals the result. This is the last comment.]
;B[re];W[qa];B[pe];W[qc];B[qb];W[oa];B[sc];W[qa];B[sf];W[sb];B[sd];W[sn];B[sk];W[rl]
;B[sj];W[so];B[sp];W[op];B[pq];W[rq];B[rp];W[qq];B[pp];W[np];B[qr];W[ni];B[nh];W[oi]
;B[oj];W[qh];B[rr];W[rg];B[rf];W[pi];B[rh];W[ri];B[sh];W[nj];B[qi];W[ok];B[si];W[ml])
(;B[cc]SQ[fc]C[It is not easy for white to kill this stone, especially with the marked stone at F17 rather than E17.
Try this next time!]))
(;B[jd];W[kd];B[je]C[This is a normal reducation, but the question is\: did black start out bigger or white? It may be better to expand black than reduce white.])
(;B[ld];W[lc];B[nd]C[This builds more than the sequence in the game.]))
(;B[iq];W[mq]SQ[kq][mq]C[Now white doesn't have room for a good extension.])
(;B[lc]C[This is a more active way.]))
(;W[cp];B[dq];W[ep];B[bp];W[bo];B[bq];W[co];B[fq]C[Usual joseki.]))
(;B[ed]SQ[ed][pd]C[The marked black stones coordinate well now.]))