Battle of the 12k's

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hailthorn011
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Battle of the 12k's

Post by hailthorn011 »

This was a very fun game, but for some reason I thought I'd lost. I guess that shows how terrible my counting skills are. Any suggestions?
(By the way, the move I played before I said "whoops" was a misclick. I meant to do something else but the mouse moved right as I clicked down. Oh well.)
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Joaz Banbeck
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Re: Battle of the 12k's

Post by Joaz Banbeck »

6: Not really bad, but smaller than Q10 or R15.

8: What are you trying to accomplish here? TYhere are several big sides: Q10, K17, D10.

20: 1-on-1 contact moves are usually defender's moves. Try G11 ( or J8 )

24: Must be at H11
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Post by EdLee »

You averaged about 11 secs/move. A few ideas:
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Re: Battle of the 12k's

Post by hailthorn011 »

Thanks for the assistance both of you! Hopefully now I'll remember this and know how and when to implement these things in my games. Seems to be the hardest part.
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Re: Battle of the 12k's

Post by Loons »

Trivially, if white does not want to agree to black's plan (enclosure + good pincer), making a white sanrensei seems a nice moyo-y alternative (rather than making a 4-4 point enclosure). The game would be solid vs fast as opposed to solid vs less solid.
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